murmur, chaotic female hemi-doppelganger Elementalist ------ |.._.| ##|.<..| #,.....| #,|....| #,------ #,,# ---------,# |........,# ------+---#,|.......|## |.......`|#,|.......| |.........,,|.......| .......@.|#,........| |........|##--------- ---------- [Murmur the Fire Fingers] St3 Dx7 Co6 In15 Wi9 Ch5 ElmHemFemCha Dlvl:1 $1 HP4(6) Pw17(28) AC10 Exp1 Wt232/700 T43 Latest messages p - a plate mail {200}. You see here 2 apples {0}. q - 2 apples {0}. What do you want to read? [a-di-o or ?*] As you read the scroll, it disappears. This is a standard identify scroll. o - a blessed +4 ring of gain intelligence {0}. What do you want to put on? [o or ?*] Which ring-finger, Right or Left? [rl] o - a blessed +4 ring of gain intelligence (on right hand) {0}. What do you want to drink? [h or ?*.] The water is contaminated! 4 points of your strength got sapped! Since you don't have enough strength, your health is being sapped instead. [-2 -> 4] What do you want to drink? [h or ?*.] This tepid water is tasteless. The fountain dries up! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: freezopathy Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 34% chance Musable item generation frequency had a negative bias of 63% Ring drop chance was reduced to 96% Potion drop chance was reduced to 70% Armor drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: memorization The following skill was limited to basic proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: broadsword (turn 80) The following skill became untrainable after a while: two-handed sword (turn 41147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 41267 Monster spawn increase reached its maximum at turn 154084 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1291008 The monster class that cannot be genocided was orc The monster class that was spawned more often: jabberwock (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: barb colony (freq bonus 8) The monster species that spawned more often: Nakoruru (freq bonus 12) The monster species that spawned more often: slow crow (freq bonus 24) The monster species that spawned more often: piece of seven (freq bonus 10) The monster species that spawned more often: grunt nightmare (freq bonus 10) The monster species that spawned more often: edgy spore (freq bonus 12) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 18) The monster species that spawned more often: unhealthy spore (freq bonus 24) The monster species that spawned more often: sachet utility (freq bonus 6) The monster species that spawned more often: blank warp fungus (freq bonus 4) The monster species that spawned more often: blue-green mushroom (freq bonus 18) The monster species that spawned more often: animated dagger (freq bonus 14) The monster species that spawned more often: stat permamimic (freq bonus 6) The monster species that spawned more often: sadistic lady (freq bonus 3) The monster species that spawned more often: Maria (freq bonus 24) The monster species that spawned more often: levitating roentgen (freq bonus 2) The monster species that spawned more often: damolisk (freq bonus 9) The monster species that spawned more often: drunk jet guy (freq bonus 12) The monster species that spawned more often: ice regent (freq bonus 16) The monster species that spawned more often: bugbear graining wharfed (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: euphemistically azole cycle The monster species that never randomly spawned: rifed sephirah The monster species that never randomly spawned: outback kangaroo The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: Electronir The monster species that never randomly spawned: insurmountable spore The monster species that never randomly spawned: completing encephalographic The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: bunely The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 14) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: beam reflector gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: snow (tall) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 12) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 152 Strength training was -1 Dexterity training was 0 Wisdom training was 3 Constitution training was 4 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having freezopathy (0) You had 1445 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 205% b - wind 2 elemental 0% 100% c - meltdown 7 elemental 99% 600% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of enchant armor (DBL DG DR) scroll of healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of mana (THE RESULT IS THE FRUIT) scroll of phase door (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (FOMO) * scroll of extra healing (AQUE BRAGH) * scroll of greater mana restoration (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Spellbooks spellbook of fire (plaid) spellbook of wind (green and white) spellbook of meltdown (red and white) spellbook of lockout (scooting) Potions potion of water (clear) Rings ring of gain intelligence (fantastic) Wands wand of fire (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (23 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist... Since you quit, the score list will not be checked.