murmur, chaotic female hemi-doppelganger Elementalist ##------------- #,-%.%........| #,...(........| #,|...........| #,|...........| #,-$----------- #,#,@,# #,###,# ----- #,# , |...| #,## |...| #,,# |...-----,# |.......|,# |.<......,# |.......|## |.......| |.......| --------- [Murmur the Icicle Hands] St4 Dx16 Co10 In8 Wi13 Ch6 ElmHemFemCha Dlvl:2 $14 HP10(45) Pw1(98) AC9 Exp5 Wt164/1080 T529 Dim Latest messages What do you want to zap? [ez or ?*] Nothing happens. The baby stone dragon misses the spike fiend Armorer Permamimic Aligner. "I let the worldly people understand my grandness!" You are no longer dimmed. The baby stone dragon misses the spike fiend Armorer Permamimic Aligner. The giant rat bites you! [-2 -> 16] The giant rat misses. "For your monster certainly there is the machine to fit it!" You were dimmed! The baby stone dragon misses the spike fiend Armorer Permamimic Aligner. You hear some noises. The giant rat is killed! The spike fiend Armorer Permamimic Aligner bites you! [-3 -> 13] [-3 -> 10] The spike fiend Armorer Permamimic Aligner misses. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: free action You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 131 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 89% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 91) The following skill became untrainable if you tried to train it too early: morning star (turn 297) The following skill became untrainable after a while: techniques (turn 23419) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 72265) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 17688 Monster spawn increase reached its maximum at turn 61310 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 429264 The monster class that cannot be genocided was orc Today, this monster class was always generated hidden: unicorn or horse The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: gray colony (freq bonus 10) The monster species that spawned more often: bright white wort (freq bonus 6) The monster species that spawned more often: parrot (freq bonus 6) The monster species that spawned more often: Elvenking (freq bonus 4) The monster species that spawned more often: raging legal (freq bonus 32) The monster species that spawned more often: chillbug (freq bonus 42) The monster species that spawned more often: extroversive umpire medicate (freq bonus 12) The monster species that spawned more often: hoop indwell recommitted (freq bonus 8) The monster species that spawned more often: large potion trove (freq bonus 9) The monster species that spawned more often: poison vortex (freq bonus 2) The monster species that spawned more often: overwork amuser sneerer (freq bonus 16) The monster species that spawned more often: grainy somebody (freq bonus 15) The monster species that spawned more often: chunking dotty (freq bonus 12) The monster species that spawned more often: arabesque naga hatchling (freq bonus 6) The monster species that spawned more often: white unicorn foal (freq bonus 3) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 6) The monster species that spawned more often: clumsy sphere (freq bonus 12) The monster species that spawned more often: memo mushroom (freq bonus 9) The monster species that spawned more often: hierarchy tapeline voucherable (freq bonus 9) The monster species that spawned more often: efreet elemental (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: slime monster The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: breakoff patch The monster species that never randomly spawned: scaling voicelessly The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: Asking price: percentlu The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: omochi beast The monster species that never randomly spawned: nebulous boomer The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 2) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 4) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 10) Trap randomization happened for 1 in 233 traps Next attribute increase check would have come at turn 2174 Strength training was 27 Dexterity training was 6 Wisdom training was 3 Constitution training was 23 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were dimmed (9) You had not decided on your sexuality yet You were suffering from very slight contamination. (52) You had to wait until you can lay eggs again. (1210) You were prevented from having sleep resistance (0) You had 519 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 90% 305% b - frost 4 elemental 90% 295% c - poison brand 3 elemental 0% 195% d - lava 6 elemental 98% 495% e - endure cold 2 protect 90% 99% Techniques known in the end Name Level Status elemental fist 5X Prepared(0) sigil of control 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) ward against ice 1X Prepared(0) Discoveries Armor robe of permanence (white robe) speed boots (block-heeled boots) Scrolls scroll of enchant weapon (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of taming (ABABILA) scroll of healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (SEED SHOTED AS GUN 25 TIME) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of extra healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) * scroll of greater mana restoration (FUCCHACK ASCII PORN GAME) Spellbooks spellbook of steam venom (pageless) spellbook of frost (crumbling) spellbook of poison brand (sexual) spellbook of lava (multicolored) spellbook of endure cold (possessive) Potions potion of gain energy (cloudy) potion of water (clear) Wands wand of cold (pronged) wand of full healing (acyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 32 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (25 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (41 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (53 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (28 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...