murmur, chaotic female hemi-doppelganger Elementalist ------------ -..........| #,#|.....>@...| ----------####,,...........- .......{| |........+,,,,,,------------ -------- |........|##,##,,, |.........,,,,### |........|#,,## ------.-.-#,## #,,,,#, ,, ------- #,#,##,#,----......---- #,# #,,,,-............. #.# #,,#,|............| #,# #,,#,|.<..........| #,#,#,,# ----......---- -.-.-,,, # ------- |...|,,# |....,,# -----### [Murmur the Fire Fingers] St4 Dx13 Co14 In14 Wi11 Ch4 ElmHemFemCha Dlvl:1 $16 HP10(10) Pw29(29) AC9 Exp1 Wt32/1140 T54 Latest messages You see here 7 gold pieces {0}. 7 gold pieces. There is a wall in the way! (3x) What do you want to drink? [hi or ?*.] You feel self-knowledgeable... The feeling subsides. What do you want to drink? [hi or ?*.] The cool draught refreshes you. What do you want to drink? [hi or ?*.] You see an image of someone stalking you. But it disappears. What do you want to drink? [hi or ?*.] The cool draught refreshes you. What do you want to drink? [hi or ?*.] The cool draught refreshes you. What do you want to drink? [hi or ?*.] You feel a change coming over you. Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. Your new form doesn't seem healthy enough to survive. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 85% Weapon drop chance was reduced to 88% Food drop chance was reduced to 78% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: searching (turn 10) The following skill became untrainable if you tried to train it too early: techniques (turn 1008) The following skill became untrainable after a while: lance (turn 40822) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56433) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 44812 Monster spawn increase reached its maximum at turn 266796 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 620356 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: abyss piercer (freq bonus 12) The monster species that spawned more often: bavaria star (freq bonus 8) The monster species that spawned more often: headier intercept (freq bonus 24) The monster species that spawned more often: pleasure weekly (freq bonus 10) The monster species that spawned more often: yokuda (freq bonus 12) The monster species that spawned more often: adult sirrush (freq bonus 14) The monster species that spawned more often: squiggle tubularly (freq bonus 12) The monster species that spawned more often: wild wolf (freq bonus 12) The monster species that spawned more often: Dr. Ramov (freq bonus 15) The monster species that spawned more often: Lord Insidious (freq bonus 6) The monster species that spawned more often: limestone prospect (freq bonus 12) The monster species that spawned more often: novice warrior (freq bonus 40) The monster species that spawned more often: raging torrent (freq bonus 3) The monster species that spawned more often: vampiric patch (freq bonus 5) The monster species that spawned more often: orc of the ages of stars (freq bonus 6) The monster species that spawned more often: onanocter 2b (freq bonus 12) The monster species that spawned more often: upper spirit (freq bonus 24) The monster species that spawned more often: fast boomer (freq bonus 2) The monster species that spawned more often: centaur chieftain (freq bonus 12) The monster species that spawned more often: mecha leo (freq bonus 36) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: bowazon The monster species that never randomly spawned: poniarded geese seater The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: unsteady trove The monster species that never randomly spawned: clean rubber The monster species that never randomly spawned: citywide snooting estate The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: satiably league The monster species that never randomly spawned: elder blood dragon The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 120) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 33) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 6) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 3) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 1013 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You had 1467 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - dashing 6 elemental 98% 500% c - battering ram 5 elemental 95% 400% d - geolysis 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (brown robe) Scrolls scroll of gold detection (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of identify (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of healing (CATCHES ERYONES EYE) scroll of mana (WHATWASTHATONLY) scroll of phase door (CLITUS DISCUS) scroll of standard id (DOORNING DAY) scroll of cure (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (CAN EAT FRUITMORE) * scroll of greater mana restoration (ZA WARUDO) Spellbooks spellbook of volt rock (salted) spellbook of dashing (sourcecode) spellbook of battering ram (hand-printed) spellbook of geolysis (silly) Potions potion of levitation (dark green) potion of speed (purple-red) Wands wand of fire (burnable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...