murmur, chaotic female hemi-doppelganger Elementalist ##(##------------ -------,,,,.......)...| |....<|,###|..)@I...... |......,# |....%.....| |.....|## |..........| ------- |........... |.....).)..| ------------ [Murmur the Air Current Lover] St7 Dx17 Co10 In10 Wi7 Ch5 ElmHemFemCha Dlvl:4 $406 HP-1(63) Pw105(132) AC-7 Exp8 Wt101/1400 T2870 Par Latest messages [-3 -> 19] You are hit by a runed arrow! [-3 -> 16] It picks up a crude spear {12}. It hits you! [-5 -> 11] Warning: HP low! It hits you! [-4 -> 7] Warning: HP low! It picks up a crude dagger {4}. It hits you! You dream that you hear the howling of the CwnAnnwn... [-1 -> 6] Warning: HP low! It hits you! [-2 -> 4] Warning: HP low! It hits you! You die... Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 360 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 8) The following skill became untrainable if you tried to train it too early: general combat (turn 680) The following skill became untrainable after a while: spear (turn 54153) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 16642) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 18 Monster spawn increase started at turn 79959 Monster spawn increase reached its maximum at turn 195969 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 318908 The monster class that cannot be genocided was worm The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: party breaker (freq bonus 12) The monster species that spawned more often: iba (freq bonus 16) The monster species that spawned more often: untruly sneak (freq bonus 24) The monster species that spawned more often: Charon (freq bonus 9) The monster species that spawned more often: dracolich (freq bonus 10) The monster species that spawned more often: umbrellarina (freq bonus 12) The monster species that spawned more often: staying laser (freq bonus 8) The monster species that spawned more often: vampire bat (freq bonus 20) The monster species that spawned more often: manticore (freq bonus 15) The monster species that spawned more often: underproduced homebuilding (freq bonus 32) The monster species that spawned more often: golden monster (freq bonus 14) The monster species that spawned more often: heckled sultriest (freq bonus 15) The monster species that spawned more often: blade barrier (freq bonus 20) The monster species that spawned more often: meme stalk (freq bonus 15) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 24) The monster species that spawned more often: snow frog (freq bonus 6) The monster species that spawned more often: snowslide enrollment plead precept handshake (freq bonus 12) The monster species that spawned more often: drydrip colony (freq bonus 10) The monster species that spawned more often: anna seeder (freq bonus 16) The monster species that spawned more often: windscreen rubber (freq bonus 10) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: morale animadverting alchemist dither The monster species that never randomly spawned: billeting adsorbate congeniality cantrip The monster species that never randomly spawned: teal wort The monster species that never randomly spawned: antimagic mushroom The monster species that never randomly spawned: krokodile The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: seasoned marshaling The monster species that never randomly spawned: kappa The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 20) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 3) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 86) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 1) Trap randomization happened for 1 in 732 traps Next attribute increase check would have come at turn 4975 Strength training was 20 Dexterity training was 7 Wisdom training was 48 Constitution training was 50 Your sanity was 0 You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were telepathic You had 946 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 422% b - dashing 6 elemental 98% 472% c - meltdown 7 elemental 99% 572% d - flood 5 elemental 95% 372% Techniques known in the end Name Level Status elemental fist 8X Prepared(0) sigil of control 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) ward against ice 4X Prepared(0) reinforce memory 1X Prepared(0) Discoveries Armor robe of permanence (octarine robe) gnomish boots (little black boots) Scrolls scroll of remove curse (BFG 9000 OH YEAH) scroll of warping (VITIO SUS) scroll of healing (INSOMNIA SMACKER) scroll of mana (MAYBE S-WAVE BECAUSE HIT) scroll of phase door (DID YOU JUST ASSUME MY GENDER) scroll of standard id (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of cure (DEBT) * scroll of extra healing (RASH EM EXTENDED DISCOMFORT) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of volt rock (exciting) spellbook of dashing (unwritten) spellbook of meltdown (convicted) spellbook of flood (bronze) Potions potion of see invisible (blinding) potion of speed (bouillon) potion called numb (spoonful) Wands wand of fire (balsa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 54 times You killed 94 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (27 of 160) devices [Basic] (max Master) (24 of 160) spirituality [Unskilled] (max Expert) (9 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (74 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (111 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...