murmur, chaotic female illithid Sage --------## |.......,# #---------## |......|,# #`.%......-,# ------ ###################---------- |....>.|%# #,|.......|,###|....|#####,,,,,,,,,,,,,,,,,,,-........| |......|@# #,---------,##,.....|,,,,,,##################|........| |......|,# #,# #,##,|....|,###### ##|........| ------|-,# #,# #,##,|....|,# ------------- ######,-........| #,,,,#,# #,# #,##,|.....,##|...........|##,,,,,,|........| -+-###,# #,# ####,##,------,,,+...........|,,,,,`,,|........| ----.----,# #,# #,,,,,,,,,,,,,,##|...........|,#,#####|........| |.......|,# #,# ####,####,,######|...........-,,(# ---------- |.......|,--------,# #,# ##,,,,,,,............|#### |.......|,|......|,# #,# #,,#####|...........| |.......|,|......-,# #,-----`,# ------------- ----<----,.......|## #,....-,,# --- ##|......| #|..$|,## -------- |.#..,# -----## [Murmur the Invoker] St6 Dx3 Co8 In11 Wi8 Ch8 SagIllFemCha Dlvl:1 $5 HP13(28) Pw33(36) AC15 Exp2 Wt28/960 T298 Latest messages You see a message scrawled in blood here. Use "r." to read it. The batman plant bites you! You're badly poisoned! You're already as clumsy as you can get. The batman plant bites you! The batman plant's bite was poisoned! [-9 -> 19] [-2 -> 17] Pick an object. an unexplored area You miss the batman plant. (2x) The batman plant bites you! You're badly poisoned! You feel weak! You lose Strength The batman plant bites you! [-5 -> 13] # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 243 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 58% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 70% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: implants (turn 1) The following skill became untrainable if you tried to train it too early: flail (turn 64) The following skill became untrainable after a while: form VII (Vaapad) (turn 11955) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 33857) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19109 Monster spawn increase reached its maximum at turn 122846 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3171324 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: kicking ninja (freq bonus 28) The monster species that spawned more often: gigantic newt (freq bonus 6) The monster species that spawned more often: red crab (freq bonus 16) The monster species that spawned more often: parried washwomen portliest (freq bonus 28) The monster species that spawned more often: vomit monster (freq bonus 8) The monster species that spawned more often: dark elven warrior (freq bonus 27) The monster species that spawned more often: acheri (freq bonus 8) The monster species that spawned more often: newt (freq bonus 10) The monster species that spawned more often: nethackfourk vortex (freq bonus 12) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 6) The monster species that spawned more often: Aldinach (freq bonus 6) The monster species that spawned more often: plasma elemental (freq bonus 40) The monster species that spawned more often: chemical warp fungus (freq bonus 36) The monster species that spawned more often: orc chieftain (freq bonus 24) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 30) The monster species that spawned more often: security droid (freq bonus 10) The monster species that spawned more often: annubite (freq bonus 10) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 9) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 24) The monster species that spawned more often: lowly theatergoer (freq bonus 20) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: barky individuation ropiest The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: authentic flickering The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: tangible integrative The monster species that never randomly spawned: one ring hobbit The monster species that never randomly spawned: kilned pouchy The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: uncrossed fating The monster species that never randomly spawned: real spore The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 24) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 12) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 24) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 14) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 2) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 60) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Trap randomization happened for 1 in 956 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 475 Strength training was 11 Dexterity training was 3 Wisdom training was 6 Constitution training was 13 Your sanity was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You saw invisible You were telepathic You had infravision You had 1336 points of nutrition remaining You could fly You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 98% b - healing 1 healing 0% 98% c - light 1 divine 0% 113% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of fire (AURE ENTULUVA) scroll of proof armor (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of healing (KRUIEMEDISYNE) scroll of mana (ELAM EBOW) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (WORLD ENDING LEATHER PUMPS OF RAGNAROK) * scroll of greater mana restoration (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) Spellbooks spellbook of force bolt (orange) spellbook of healing (multicolored) spellbook of light (waving) Potions potion of healing (mum) potion of see invisible (dirty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (26 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (23 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...