murmur, chaotic female illithid Sage -----B---- |........| ----- ........f|, ..<.| |........%%#|...| ----------a@-.... ###|(..| ----- [Murmur the Summoner] St3 Dx7 Co4 In9 Wi15 Ch8 SagIllFemCha Dlvl:1 $13 HP-2(35) Pw45(52) AC10 Exp4 Wt128/890 T51 Latest messages The killer bee misses. (2x) The kitten bites the large bat. The killer bee stings you! [-2 -> 12] The killer bee stings you! [-3 -> 9] In what direction? [hykulnjb><] The spell hits the killer bee! You kill the killer bee! The kitten misses the large bat. The killer bee stings you! [-1 -> 8] The killer bee stings you! The killer bee's sting was poisoned! You feel weaker! You lose Strength You hear the wailing of the Banshee... [-7 -> 1] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: reflection You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 120 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 30% Potion drop chance was reduced to 87% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 25) The following skill became untrainable if you tried to train it too early: chaos spells (turn 69) The following skill became untrainable after a while: shuriken (turn 36575) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 48862) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66498 Monster spawn increase reached its maximum at turn 306318 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 557404 The monster class that cannot be genocided was lizard The monster class that was spawned more often: dog or other canine (freq bonus 6) The monster species that spawned more often: heretical forbidding (freq bonus 27) The monster species that spawned more often: light gold (freq bonus 22) The monster species that spawned more often: frenzied hell spawn (freq bonus 33) The monster species that spawned more often: psi bulb (freq bonus 26) The monster species that spawned more often: kraken sushi (freq bonus 42) The monster species that spawned more often: ancient orange dragon (freq bonus 18) The monster species that spawned more often: rush art (freq bonus 20) The monster species that spawned more often: undead scorpion (freq bonus 30) The monster species that spawned more often: sandstone man (freq bonus 9) The monster species that spawned more often: analogical heavyset (freq bonus 16) The monster species that spawned more often: pink fungus (freq bonus 24) The monster species that spawned more often: tmh muskmelon (freq bonus 27) The monster species that spawned more often: crimson growth (freq bonus 42) The monster species that spawned more often: multi-hued growth (freq bonus 27) The monster species that spawned more often: real impact hound (freq bonus 8) The monster species that spawned more often: neau rumber (freq bonus 22) The monster species that spawned more often: umbra warp patch (freq bonus 48) The monster species that spawned more often: stocker basted (freq bonus 14) The monster species that spawned more often: venom monster (freq bonus 27) The monster species that spawned more often: undead bloodseeker (freq bonus 21) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 9) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster species that never randomly spawned: The Boar of Everholt The monster species that never randomly spawned: motor trickster The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: indigo wort The monster species that never randomly spawned: demonologist The monster species that never randomly spawned: disgusting warp patch The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: typhon swopped annal The monster species that never randomly spawned: spellbook trove The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 19) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 13) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 21) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 20) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 45) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 8) Trap randomization happened for 1 in 452 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 1080 Strength training was 15 Dexterity training was 3 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You were telepathic You had infravision You had 1463 points of nutrition remaining You could fly You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (184) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 105% b - healing 1 healing 0% 100% c - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Armor robe (black robe) Scrolls scroll of genocide (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of scare monster (VELOX NEB) scroll of healing (SMALLER3 SMALLER3 SMALLER3) scroll of mana (TIRACLE RAMICAL RELRAMI LUE) scroll of phase door (CLOAK OF NOOB RESISTANCE) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of extra healing (FOX NAWAGU) * scroll of greater mana restoration (ORKAEL) Spellbooks spellbook of force bolt (vaporized) spellbook of healing (raw) spellbook of resist petrification (iceblock) Potions potion of ESP (clotted blood) potion of fruit juice (aromatic) potion of healing (simmering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (27 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...