murmur, chaotic female vampiric Foxhound Agent -.. ---... ...@.- ..$...| .%... ... [Murmur the Raven] St10 Dx12 Co14 In12 Wi7 Ch6 FoxVamFemCha Min:4 $313 HP91(110) Pw54(54) AC5 Exp7 Wt155/1720 T1540 Latest messages You bite the deep gnome thief. The gnome lord picks up a mummy wrapping {2}. The gnome lord puts on a mummy wrapping {2}. Your elven cloak blocks the deep gnome thief's attack. The deep gnome thief tries to take off your boots, but you resist! Do you want to allow it to be stolen anyway? [yes/no] The deep gnome thief tries to steal your the +0 double-headed axe named The Axe of the Dwarvish Lords (weapon in hands) {48}, but you quickly protect it! Do you want to allow it to be stolen anyway? [yes/no] You kill the deep gnome thief! The gnome lord hits you! [-2 -> 95] You hit the gnome lord! You bite the gnome lord. The gnome lord hits you! [-5 -> 90] You kill the gnome lord! You see here a little blue vest named Devil Warder {20}. V - a little blue vest named Devil Warder {20}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 6 sins You could not have this property at all: regeneration You could not have this property extrinsically: regeneration You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 85% chance Book drop chance was reduced to 98% Musable item generation frequency had a negative bias of 88% Amulet drop chance was reduced to 99% Implant drop chance was reduced to 89% Potion drop chance was reduced to 79% Armor drop chance was reduced to 95% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: broadsword (turn 43) The following skill became untrainable if you tried to train it too early: boomerang (turn 15) The following skill became untrainable after a while: missile weapons (turn 33632) The following skill couldn't be trained before a certain turn number is reached: trident (turn 42344) Items were more likely to be generated cursed by 7% Number of artifacts generated was 2 Number of fake artifacts generated was 8 Monster spawn increase started at turn 30561 Monster spawn increase reached its maximum at turn 71357 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 314496 The monster class that cannot be genocided was mummy The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: gibbering mouther (freq bonus 21) The monster species that spawned more often: gore bearer (freq bonus 16) The monster species that spawned more often: comminatory bitingly novelette (freq bonus 10) The monster species that spawned more often: teamkiller (freq bonus 12) The monster species that spawned more often: nosferatu (freq bonus 12) The monster species that spawned more often: repeller gosling (freq bonus 10) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 12) The monster species that spawned more often: kidnap dockyard (freq bonus 9) The monster species that spawned more often: Corina's special combat boot (freq bonus 8) The monster species that spawned more often: timekeeper (freq bonus 12) The monster species that spawned more often: undead growth (freq bonus 36) The monster species that spawned more often: orc chieftain (freq bonus 20) The monster species that spawned more often: ghostly wolf (freq bonus 15) The monster species that spawned more often: mistreated standee somewhat (freq bonus 12) The monster species that spawned more often: educational siltier (freq bonus 10) The monster species that spawned more often: imipig (freq bonus 24) The monster species that spawned more often: bogged besting (freq bonus 18) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 12) The monster species that spawned more often: clockwork factory (freq bonus 48) The monster species that spawned more often: trap stalk (freq bonus 10) The monster trait that was more common: monsters that count as mind flayers (freq bonus 30) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: regrettable ruffed The monster species that never randomly spawned: decennial abc The monster species that never randomly spawned: armored rubber The monster species that never randomly spawned: inebriation haviour The monster species that never randomly spawned: pebble elf The monster species that never randomly spawned: teacherage baldest The monster species that never randomly spawned: drone fungus The monster species that never randomly spawned: gimple nymph The monster species that never randomly spawned: tremble monster The monster species that never randomly spawned: radbeetle The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 75) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 2) Trap randomization happened for 1 in 493 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 4627 Strength training was 14 Dexterity training was 6 Wisdom training was 24 Constitution training was 11 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were being chased by the kops. (3200) You were prevented from having regeneration (0) You were telepathic You had automatic searching You were clairvoyant (83886080) You had 2476 points of nutrition remaining You were invisible You were very stealthy You had teleport control You could fly You could survive without air Your sight was improved You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (362) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(375) invoke deity 7 R Prepared(0) draw blood 7 R Prepared(0) Discoveries Armor kicking boots (ballet heels) elven cloak (faded pall) leather gloves (cuddly gloves) Scrolls scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) scroll of mana (RW NW PRT M HRW) scroll of phase door (GNIK SISI VLE) scroll of standard id (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of cure (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) * scroll of extra healing (SHIVAN VEIDIMADUR NANAST STIGIO) * scroll of greater mana restoration (I WANNA BE THE GUY) scroll of create familiar (ERO ERO ERO ERO MUSHROOM MUSHROOM) Potions potion of blood (blood-red) potion of vampire blood (blood-red) potion of extra healing (concocted) Rings ring of stealth (chinese) Wands wand of speed monster (duroplastic) wand of teleportation (etheric) wand of make invisible (persimmon wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 99 times You killed 71 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Unskilled] (max Expert) (9 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (15 of 20) searching [Unskilled] (max Expert) (7 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (106 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye murmur the Foxhound Agent...