murmur, chaotic female hemi-doppelganger Elementalist ---- ---- |..| |..| |..-- ----- ---- ----..---- -- --...-- ...| --..| --........| --- |. --.....-- ..- |...| --.........| --.-- |... `--- |.......--- .. --...--------........- |...| |....`@@-- |.........--- -.-- |......||..|......[..| ----.- -- ---.%------........-- |..| |.|....||.%..<...)...--|...-| --.^^---|.........-----..-- ---%|-...----...[--..%...|....---- ---`..||...........|.....-- ---...|--....||....---.............| --.----................| |.....| |....|-.....--.............| |...--...--------.....-----.----- --...|...........---..>....| ---.....---- ---......||[..| ---..-.............---......| |-.......----........-|)--- |........----....-..---.....-- --......-..............|.| |...|....| |.....|.. ---....| -.....................[|.| |.--|....- --.*.---- --..-- .....----..................| | |. --..... ...-- ---- ........-----...---.---..........| | ---......... ............ `.......%..........|.|.-- ----...|.-- -- -- ------- -----------------.------ |..---- --- ---- [Murmur the Air Current Lover] St9 Dx13 Co10 In15 Wi11 Ch6 ElmHemFemCha Min:7 $130 HP-1(60) Pw146(146) AC10 Exp8 Wt284/1550 T2258 Latest messages [-3 -> 1] Warning: HP low! What do you want to read? [##a-dj-pACEHLP or ?*] As you read the scroll, it disappears. You feel healthier! The tender asian girl swings her hugging boot. Uff! Your head got hit hard! [-12 -> 24] The tender asian girl hits you! [-6 -> 18] The tender asian girl kicks you! [-3 -> 15] What do you want to wield? [- ##fsDUWY or ?*] f - a blessed +1 fire stick (weapon in hands) {16}. The tender asian girl swings her hugging boot. The tender asian girl hits you! [-12 -> 3] Warning: HP low! The tender asian girl kicks you! You die... Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Musable item generation frequency had a negative bias of 1% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 88% Armor drop chance was reduced to 57% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 100) The following skill became untrainable if you tried to train it too early: trident (turn 592) The following skill became untrainable after a while: enchantment spells (turn 40944) The following skill couldn't be trained before a certain turn number is reached: dart (turn 54279) Heavy curses were more common by 29% Number of artifacts generated was 1 Number of fake artifacts generated was 8 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 23525 Monster spawn increase reached its maximum at turn 107914 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 470880 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 12) The monster species that spawned more often: captainship gussied (freq bonus 16) The monster species that spawned more often: shoggoth blob (freq bonus 48) The monster species that spawned more often: stupid nickname inventor (freq bonus 14) The monster species that spawned more often: rusty coins (freq bonus 3) The monster species that spawned more often: quantum force patch (freq bonus 15) The monster species that spawned more often: who (freq bonus 4) The monster species that spawned more often: scarlet wort (freq bonus 20) The monster species that spawned more often: adult yellow dragon (freq bonus 8) The monster species that spawned more often: scale golem (freq bonus 9) The monster species that spawned more often: turkey (freq bonus 28) The monster species that spawned more often: moon-elf (freq bonus 60) The monster species that spawned more often: toxicated potato (freq bonus 8) The monster species that spawned more often: undead DQ slime (freq bonus 24) The monster species that spawned more often: contamination stalk (freq bonus 12) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 12) The monster species that spawned more often: sea ogre (freq bonus 12) The monster species that spawned more often: unhealthy spore (freq bonus 9) The monster species that spawned more often: Annemarie (freq bonus 48) The monster species that spawned more often: scholastically mart (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster species that never randomly spawned: winter bomb The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: hairbreadth kipper The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: friable cogging climactically The monster species that never randomly spawned: infused mastodon The monster species that never randomly spawned: plasmod bomb The monster species that never randomly spawned: overpowered enterer encased The monster species that never randomly spawned: vampiric mushroom The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 73) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 21) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 103) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 11) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 2) Trap randomization happened for 1 in 240 traps Next attribute increase check would have come at turn 5268 Strength training was 20 Dexterity training was 7 Wisdom training was 7 Constitution training was 34 Your sanity was 0 You were poison resistant You were homosexual You were prevented from having speed (0) You were prevented from having wonderlegs (0) You had 1801 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 238% b - dashing 6 elemental 98% 478% c - burrow 6 elemental 98% 478% d - lockout 7 elemental 99% 578% Techniques known in the end Name Level Status elemental fist 8X Prepared(0) sigil of control 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(1837) phase door 8 R Not Ready(2249) invoke deity 8 R Prepared(0) ward against ice 4X Prepared(0) reinforce memory 1X Prepared(0) Discoveries Armor robe of permanence (pink robe) Scrolls scroll of scare monster (A WINNER IS YOU) scroll of magic mapping (BLOWS YOU IF I YOU GET) scroll of healing (DUBYA CHENEY SATAN) scroll of mana (ZOUCH ZOUKI TO PARY) scroll of phase door (DRIVING IT THEIR CART AWAY) scroll of standard id (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of cure (THE ENVOY OF GAME BALANCE) * scroll of extra healing (XYZZY) * scroll of greater mana restoration (MAX 300) scroll of create monster (PHAM NUWEN) scroll of teleportation (I HEARD YOU WERE SLEEPING THERE) Spellbooks spellbook of water flame (inane) spellbook of dashing (immortal) spellbook of burrow (battered) spellbook of lockout (dawn) Potions potion of water (clear) potion of gain ability (foaming) potion of invisibility (bright) Wands wand of fire (etched) wand of extra healing (contro) wand of speed monster (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 138 times You killed 66 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (31 of 160) spirituality [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (136 of 160) polearms [Basic] (max Expert) (22 of 160) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (58 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...