murmur, chaotic female hemi-doppelganger Elementalist -----------#### |.........-,,,#---------- | |.........|##,#|........| |....... #.........-,#,,.........| | ---.----#--####|........| ,,,,,,,,,,,,,,|........| ###,,,,,,,,,,.........| #,#######,#--.----|-- #%# #,###,,###,# #,# #,,,##,,,,## #,## ###,#------ #########----- , #,,# #,,.....|####`,,,,,,,,....| --------.-----|- ###|.....,,,,,########|...| |..............| |....|###### |...| | #....Y.........| -#-#-- |...| |....... #..._.o........| , ,# |<..| |.>. ---------------- ---#- ---- [Murmur the Ape] St7 Dx9 Co7 In12 Wi9 Ch3 ElmHemFemCha Dlvl:1 $27 HP28(28) Pw62(62) AC8 HD4 Exp3 Wt32/1020 T257 Latest messages What do you want to drink? [hiq or ?*.] Gaggg... this tastes like sewage! You vomit. You can move again. You claw the spore sounder. (2x) You bite the spore sounder. You kill the spore sounder! Welcome to experience level 3. You see here a scroll of healing {0}. l - an uncursed scroll of healing {0}. What do you want to drink? [hiq or ?*.] You take a sip of hot water. What do you want to drink? [hiq or ?*.] The pipes break! Water spurts out! What do you want to drink? [hiq or ?*.] The cool draught refreshes you. What do you want to drink? [hiq or ?*.] Ulch - the water was radioactive! The fountain dries up! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: flying You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 56% Potion drop chance was reduced to 75% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: attack spells (turn 94) The following skill became untrainable if you tried to train it too early: chaos spells (turn 176) The following skill became untrainable after a while: trident (turn 17755) The following skill couldn't be trained before a certain turn number is reached: riding (turn 61454) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 110815 Monster spawn increase reached its maximum at turn 171344 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13578225 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: cheetah (freq bonus 72) The monster species that spawned more often: incredibly long roper (freq bonus 8) The monster species that spawned more often: nightmare sphere (freq bonus 8) The monster species that spawned more often: deep wyrm (freq bonus 16) The monster species that spawned more often: indigo stalk (freq bonus 20) The monster species that spawned more often: mastodon squawked (freq bonus 10) The monster species that spawned more often: flitch skydiving teargassing (freq bonus 14) The monster species that spawned more often: sapusaur (freq bonus 8) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 24) The monster species that spawned more often: metal jelly (freq bonus 36) The monster species that spawned more often: The Fairy (freq bonus 6) The monster species that spawned more often: colorful mushroom (freq bonus 10) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 30) The monster species that spawned more often: devilkin (freq bonus 15) The monster species that spawned more often: starlich (freq bonus 7) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 5) The monster species that spawned more often: emotionalism intermittent (freq bonus 14) The monster species that spawned more often: loftier plume handbook (freq bonus 24) The monster species that spawned more often: werevortex (freq bonus 54) The monster species that spawned more often: huge lizard (freq bonus 24) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 24) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: stardust mold The monster species that never randomly spawned: Sabine's block-heeled sandal The monster species that never randomly spawned: noblesse huddled The monster species that never randomly spawned: dream-beam The monster species that never randomly spawned: sparkling wort The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: rotting mushroom patch The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: orange beam The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 23) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 26) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 15) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 3) Trap randomization happened for 1 in 196 traps Next attribute increase check would have come at turn 628 Strength training was 19 Dexterity training was 29 Wisdom training was 2 Constitution training was 18 Your sanity was 0 You had not decided on your sexuality yet You were suffering from very slight contamination. (18) You were prevented from having poison resistance (0) You had 1361 points of nutrition remaining Your sight was improved You were protected from shape changers You were polymorphed into an ape You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (936) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 98% b - air current 1 elemental 0% 98% c - battering ram 5 elemental 95% 398% d - flood 5 elemental 95% 398% Techniques known in the end Name Level Status elemental fist 3X Prepared(0) sigil of control 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor robe of permanence (green robe) Scrolls scroll of enchant armor (UNPLAYABLE BINDER ROLE) scroll of magic mapping (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (I TRAVEL FROM LINDAB TO LINAU) scroll of phase door (NAE TROOSERS) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (FLOW ABLES IS BACKWARD) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Spellbooks spellbook of volt rock (cyan) spellbook of air current (complete) spellbook of battering ram (candy) spellbook of flood (crumbling) Potions potion of gain ability (forget-me-not) potion of acid (iris) Wands wand of fire (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 7 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...