murmur, chaotic female hemi-doppelganger Elementalist --## `@,# .O|,#-------- ....#,,.......| -.-.-##,|......| ,|......| |......| .......| |......| --.---.- #,# #,# #,##### #,,,# ###,# ----.----------- |<...........}.| |..............| |..............| ---------------- [Murmur the Fire Fingers] St3 Dx17 Co8 In12 Wi10 Ch11 ElmHemFemCha Dlvl:1 $3 HP10(10) Pw29(29) AC6 Exp1 Wt32/770 T66 Latest messages You see here a tiny troll corpse {400}. What do you want to eat? [* or ,] Blecch! Rotten food! You feel like you're on fire! There is a wall in the way! (2x) Count: 30 There is a wall in the way! Count: 20 Your burns disappear. You stop searching. With great effort you move the boulder. The baby ogre Hitter picks up some gold. You kill the mine kobold! The baby ogre Hitter wields a club {12}! The club welds itself to the baby ogre Hitter's hand! The baby ogre Hitter picks up a crude dagger {4}. You hear the splashing of a naiad. You lack the strength to cast spells. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 51) The following skill became untrainable if you tried to train it too early: chaos spells (turn 2492) The following skill became untrainable after a while: occult spells (turn 69624) The following skill couldn't be trained before a certain turn number is reached: axe (turn 30783) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 94029 Monster spawn increase reached its maximum at turn 141327 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1095775 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: beholder hivemother (freq bonus 10) The monster species that spawned more often: drum vortex (freq bonus 21) The monster species that spawned more often: greenish beetle (freq bonus 15) The monster species that spawned more often: change exploder (freq bonus 8) The monster species that spawned more often: white mushroom (freq bonus 15) The monster species that spawned more often: dreadlord (freq bonus 6) The monster species that spawned more often: bronze beetle (freq bonus 8) The monster species that spawned more often: evil warp patch (freq bonus 24) The monster species that spawned more often: lotus naga (freq bonus 42) The monster species that spawned more often: elite Olog-hai (freq bonus 3) The monster species that spawned more often: baby beholder (freq bonus 8) The monster species that spawned more often: animated unfair stiletto (freq bonus 14) The monster species that spawned more often: ovarian crewel (freq bonus 8) The monster species that spawned more often: luncheon leverage (freq bonus 36) The monster species that spawned more often: hidden patch (freq bonus 4) The monster species that spawned more often: freshwater girl (freq bonus 8) The monster species that spawned more often: klingon (freq bonus 28) The monster species that spawned more often: hc terror fodder (freq bonus 40) The monster species that spawned more often: floating spirit (freq bonus 4) The monster species that spawned more often: berserker (freq bonus 9) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster species that never randomly spawned: oscillation relinquishing The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: wryneck reloaning The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: seasonably flashier effable splasher The monster species that never randomly spawned: unhealthy warp patch The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: really dangerous colony The monster species that never randomly spawned: grievingly afflictively flambeau solute slicker sledded unlikelihood The monster species that never randomly spawned: hedrow wizard The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 4) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 14) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 42) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 47) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 5) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 1266 Strength training was 3 Dexterity training was 1 Wisdom training was -1 Constitution training was 4 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1517 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - air current 1 elemental 0% 100% c - meltdown 7 elemental 99% 600% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of remove curse (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of identify (TEMOV) scroll of healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of mana (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (MAKE SLEX GREAT AGAIN) scroll of cure (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of extra healing (POTESTAS) * scroll of greater mana restoration (DO NOT READ ME) Spellbooks spellbook of volt rock (programmed) spellbook of air current (marvelous) spellbook of meltdown (molded) spellbook of lockout (talkative) Potions potion of beneficial effect (ecru) potion of levitation (substitute) Wands wand of poison (beryllium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist... Since you quit, the score list will not be checked.