murmur, chaotic female hemi-doppelganger Elementalist ##--------- #,........| ------------------------------####,|.......| |............................|#,,,,|.......| |------+--------------..-----.#,,,,..<.....| |.. |...(| +.%-.((|.#,###--.------ |.. |..%.| |..|.(.|.-,# #,,# -----|.. ||------|..|.(]|..,# ##,# ..|..|.. |.|..|..|.-----|.|## #,# ### ----.|..-|---.|..|..|.|....|.%,# #,# ##,# |..-.-|--..{..-|-|..|%-.._.|.|,# #,###,,# |.(.%.........-|--%|....|.|,# #,##,#,# -----|--.----|--%...).|....|.|,#-----%--...---- |..|.@%|.+II|..|-|---------|.|,#|......%......| |..|@.%|.|II|..|....| ---,#|.............| |..|.(.|.---|..|....| #,#|.............| |-|------..{.--------- ------|#,,..............| |............................|###--------------- ------------------------------ [Murmur the Air Current Lover] St6 Dx15 Co15 In14 Wi9 Ch5 ElmHemFemCha Min:6 $529 HP26(82) Pw92(158) AC9 Exp8 Wt259/1640 T1596 Latest messages B - a lamp (unpaid, 200 zorkmids) {0}. Wait! That's a petit mimic! You hit the petit mimic. (2x) The petit mimic claws you! [-6 -> 21] You hit the petit mimic. (3x) Critical hit! You hit the petit mimic! The petit mimic turns to flee! You hit the petit mimic. (3x) You see here a brass lantern (1472) {0}. You hit the petit mimic. You feel more confident in your weapon skills. You hit the petit mimic. You kill the petit mimic! You see here 2 candles {0}. "For you, honored lady; only 200 per candle." I - 2 candles (unpaid, 400 zorkmids) {0}. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 76% Tool drop chance was reduced to 96% Food drop chance was reduced to 83% Monster death drops spawned with only 92% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: implants (turn 23) The following skill became untrainable if you tried to train it too early: scimitar (turn 95) The following skill became untrainable after a while: searching (turn 42578) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 51206) Number of artifacts generated was 3 Number of fake artifacts generated was 12 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 82706 Monster spawn increase reached its maximum at turn 177922 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1936209 The monster class that cannot be genocided was blob The monster class that was spawned more often: fungus or mold (freq bonus 5) The monster species that spawned more often: Katia (freq bonus 6) The monster species that spawned more often: golden mass (freq bonus 18) The monster species that spawned more often: split heart (freq bonus 18) The monster species that spawned more often: glued grossing ecotype (freq bonus 66) The monster species that spawned more often: wild sheep (freq bonus 54) The monster species that spawned more often: dogbot (freq bonus 18) The monster species that spawned more often: card force fungus (freq bonus 28) The monster species that spawned more often: dagger turret (freq bonus 7) The monster species that spawned more often: impact hound (freq bonus 11) The monster species that spawned more often: lavender stalk (freq bonus 42) The monster species that spawned more often: deifical saveable smorgasbord rancor (freq bonus 42) The monster species that spawned more often: emp turret (freq bonus 6) The monster species that spawned more often: demon cheater (freq bonus 6) The monster species that spawned more often: bugbear chieftain (freq bonus 144) The monster species that spawned more often: hobbit wizard (freq bonus 40) The monster species that spawned more often: isopod desecrate (freq bonus 108) The monster species that spawned more often: crypto plainest (freq bonus 36) The monster species that spawned more often: real crystal hound (freq bonus 18) The monster species that spawned more often: kith dragon (freq bonus 18) The monster species that spawned more often: undead firefighter (freq bonus 48) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 16) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: comparing belling sleepwalker The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: Antje The monster species that never randomly spawned: Caro The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: +2 el barricade The monster species that never randomly spawned: ratty slime The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 39) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 37) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 42) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 21) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 14) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this trap was always invisible: exploding dice trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 15) Trap randomization happened for 1 in 799 traps Next attribute increase check would have come at turn 1696 Strength training was 50 Dexterity training was 50 Wisdom training was 25 Constitution training was 42 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had reduced power of magical effects (127) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1628 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 345% b - dashing 6 elemental 98% 485% c - vaporize 6 elemental 98% 485% d - flood 5 elemental 83% 385% Techniques known in the end Name Level Status elemental fist 8X Reloading(820) sigil of control 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) ward against ice 4X Prepared(0) reinforce memory 1X Prepared(0) Discoveries Armor robe of permanence (camo robe) Scrolls scroll of identify (BREAKPOINT) scroll of enchant armor (MAYBE PROTECT FROM SERIOUS STATUS) scroll of healing (SEVEN MINUS) scroll of mana (FIQQY FAZBEAR) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (NETHACK FORC) scroll of cure (IDE BY 0) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (TFIRHCS EGILIEH) Spellbooks spellbook of fire (smeared) spellbook of dashing (amyflax) spellbook of vaporize (acidic) spellbook of flood (octarine) Potions potion of recovery (roast mate) potion of invisibility (dirty) potion of paralysis (milky) Wands wand of lightning (acoustic) wand of sleep (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 31 times You never prayed to the gods You hit with a wielded weapon 194 times You killed 95 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (19 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (32 of 160) spirituality [Unskilled] (max Expert) (54 of 20) sexy flats [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (21 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (193 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (128 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...