murmur, chaotic female hemi-doppelganger Elementalist --------------- |.............| ###---------## |`............| ##,,.........,# |.............|#######,,#|.......|,# |.............-,,,,,,,,# ........|,# - - -- -----.--#########,|.......|,# ------ #,,,,,,######,---------,# ####|..<.| ,,,,,,,,,,,,,,## ##,#### ##,,,.....| -.---.------,,,,, ,,,,,,# #,,##|...`| |..........|,#### ,,-|-.--#,## ------ , |..........|,# #-....--,# --|------- |..........|,# .----.+,# |........| |...........`# . |.|## |..----..| --.-+---+---# |>| |..| |..| #,#,###,### -.| |..----..|#####,,,,,,,,,, -- ,-...@....-,,,,,,######### ----------####### [Murmur the Fire Fingers] St5 Dx16 Co7 In11 Wi7 Ch8 ElmHemFemCha Dlvl:1 $11 HP2(17) Pw44(44) AC7 Exp2 Wt32/860 T94 Latest messages You finish eating the spore lichen corpse. Pick an object. l a leprechaun (mini leprechaun) (base level 1) (female) Accessing Pokedex entry for mini leprechaun... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 9, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 3. Resists hits as a +1 weapon. No conveyed resistances. Small, genocidable, teleporting. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d1, claw (punch, hit, etc.) - steals gold The air around you explodes in a cloud of noxious gas! The mini leprechaun is caught in the poison gas cloud! You kill the mini leprechaun! [-16 -> 1] Warning: HP low! What do you want to eat? [q or ?*,] This mini leprechaun corpse tastes terrible! You finish eating the mini leprechaun corpse. 11 gold pieces. There is a wall in the way! What do you want to read? [a-dj-p or ?*] As you read the scroll, it disappears. This is an inventory id scroll. q - an uncursed tripe ration {0}. There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 45 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 85% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 74% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: quarterstaff (turn 39) You had blown your chance of training the quarterstaff skill The following skill became untrainable if you tried to train it too early: attack spells (turn 1020) The following skill became untrainable after a while: divination spells (turn 62508) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 11180) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 37983 Monster spawn increase reached its maximum at turn 88660 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2189408 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: stalking ogre (freq bonus 5) The monster species that spawned more often: kamadan (freq bonus 18) The monster species that spawned more often: dark familiar (freq bonus 12) The monster species that spawned more often: anti-fun squad (freq bonus 6) The monster species that spawned more often: mahatma bristol (freq bonus 60) The monster species that spawned more often: superschool speaker (freq bonus 5) The monster species that spawned more often: blue-green fungus (freq bonus 30) The monster species that spawned more often: mishapen golem (freq bonus 18) The monster species that spawned more often: frozen mage (freq bonus 4) The monster species that spawned more often: hobbit distance runner (freq bonus 72) The monster species that spawned more often: exploding jackal (freq bonus 24) The monster species that spawned more often: super saiyan (freq bonus 18) The monster species that spawned more often: blade naga (freq bonus 7) The monster species that spawned more often: blue boomer (freq bonus 24) The monster species that spawned more often: ghetto bloomiest (freq bonus 28) The monster species that spawned more often: small rust monster (freq bonus 36) The monster species that spawned more often: dotting impudence (freq bonus 8) The monster species that spawned more often: undead unicorn (freq bonus 48) The monster species that spawned more often: prepay bloodying (freq bonus 8) The monster species that spawned more often: koobface squatter (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 12) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster species that never randomly spawned: ghetto fungus The monster species that never randomly spawned: windscreen cleaner The monster species that never randomly spawned: Minator Kchief The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: wiretap halest The monster species that never randomly spawned: roast culf The monster species that never randomly spawned: aqua regia golem The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: zork grue The monster species that never randomly spawned: unconverted flaxen The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 38) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 40) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 8) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 19) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 45) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 14) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 35) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 97) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 12) Trap randomization happened for 1 in 434 traps Next attribute increase check would have come at turn 2300 Strength training was 8 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1646 points of nutrition remaining Your sight was improved You were ultra fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (145) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 90% 310% b - wind 2 elemental 0% 100% c - meltdown 7 elemental 99% 600% d - dripping tread 5 elemental 95% 400% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (purple robe) Scrolls scroll of create monster (DNETHACK HAS HIGH HEELSES) scroll of inventory id (GRAE GURL) scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (WALKING LUNACY) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of greater mana restoration (EZGAMEEZLIFE) Spellbooks spellbook of steam venom (eternal) spellbook of wind (doorstopping) spellbook of meltdown (petrified) spellbook of dripping tread (pergament) Potions potion of speed (turbulent) potion of levitation (cacao) Wands wand of cold (pecan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (24 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist... Since you quit, the score list will not be checked.