murmur, chaotic female hemi-doppelganger Elementalist ------------ |..........| ##-------------- |..........|######## #,.............| |<#........-,,,,,,,`############,|"...........| |.....#....|#######,,,,,,,,,,,,,@#............| ------------ #############+,# .?......>..| ....... ,## ----|------- ........... ............| ------#------- [Murmur the Fire Fingers] St5 Dx13 Co10 In16 Wi12 Ch8 ElmHemFemCha Dlvl:1 $4 HP10(10) Pw30(30) AC9 Exp1 Wt32/1010 T63 Hal Latest messages spellbook of dashing - This is a spellbook. Color: bright blue. Material: paper. Appearance: gloaming. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Allows you to dash in a direction of your choice. You will always try to move at least 2 squares; at higher skill levels, you will be able to choose the distance. There is a wall in the way! fire stick - This is a weapon. Color: red. Material: wax. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This two-handed quarterstaff does moderate damage and lights up the area around you. The drains rat passes between the iron bars. You kill the drains rat! The cave goblin wields a crude dagger {4}! The crude dagger welds itself to the cave goblin's hand! The cave goblin reads a finalized scroll labeled OH DEAR YOU IM BUILDING FUMES FOR YOU {0}! You feel weirded out! You kill the trifocal specificity! # Are you sure you want to pray? [yn] (n) You begin praying to Fibrinogen. You finish your prayer. The voice of B'loody Mary booms: "Thou hast angered me." A sky blue-pink glow surrounds you. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: teleport control You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 89% Wand drop chance was reduced to 96% Potion drop chance was reduced to 79% Tool drop chance was reduced to 67% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 962) The following skill became untrainable after a while: missile weapons (turn 33606) The following skill couldn't be trained before a certain turn number is reached: spear (turn 34703) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 50598 Monster spawn increase reached its maximum at turn 119190 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2118600 The monster class that cannot be genocided was turret The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: zeroing parleyer (freq bonus 12) The monster species that spawned more often: grunthack zombie (freq bonus 6) The monster species that spawned more often: dark juraian druid (freq bonus 18) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 24) The monster species that spawned more often: sapphire dragon (freq bonus 8) The monster species that spawned more often: fighter ant (freq bonus 8) The monster species that spawned more often: cordon inductee (freq bonus 6) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 20) The monster species that spawned more often: adding lich (freq bonus 9) The monster species that spawned more often: earthliest drab (freq bonus 20) The monster species that spawned more often: clock-elder thing (freq bonus 20) The monster species that spawned more often: slime ghost (freq bonus 5) The monster species that spawned more often: Selinger (freq bonus 9) The monster species that spawned more often: rubber golem (freq bonus 64) The monster species that spawned more often: elliflax (freq bonus 33) The monster species that spawned more often: young adult mercurial dragon (freq bonus 24) The monster species that spawned more often: cow man (freq bonus 32) The monster species that spawned more often: dream turret (freq bonus 12) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 60) The monster species that spawned more often: plague bat (freq bonus 15) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: grandmaster newt The monster species that never randomly spawned: giant pygmy blowdart The monster species that never randomly spawned: broiler The monster species that never randomly spawned: first german television The monster species that never randomly spawned: space orc The monster species that never randomly spawned: pion pandemonium The monster species that never randomly spawned: baby brood wasp The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: poison gas turret The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 12) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: steal degrade trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2) Trap randomization happened for 1 in 563 traps Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were hallucinating (89) You had not decided on your sexuality yet You were prevented from having warning (0) You had 1435 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fibrinogen, Tyr and Nharlotep Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. Terra was angry with you (1) You could not have safely prayed (1050) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - dashing 6 elemental 98% 500% c - meltdown 7 elemental 99% 600% d - lava 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (blue robe) Scrolls scroll of food detection (PUTIUS CONSIO) scroll of flood (DUVESSA SIFMUNA SAMANTHA) scroll of healing (TO DO CANCENUS) scroll of mana (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of cure (UTOR COMPERIO) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (NEW VALUE FOR NAME REJECTED) scroll of bad effect (OH DEAR YOU IM BUILDING FUMES FOR YOU) Spellbooks spellbook of volt rock (castle) spellbook of dashing (gloaming) spellbook of meltdown (flesh-bound) spellbook of lava (rolled) Potions potion of oil (concocted) potion of invisibility (flowing) Wands wand of lightning (stretchy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist... Since you quit, the score list will not be checked.