murmur, chaotic female hemi-doppelganger Elementalist --- |.. .. .. .# ,,#### ##,,,,## `,,,,@,, ##-$-h--#-- |.<.|...+ |..k....| |..$....| |.......| |.{.....| --------- [Murmur the Fire Fingers] St4 Dx11 Co11 In14 Wi16 Ch10 ElmHemFemCha Dlvl:1 $16 HP5(10) Pw25(32) AC10 Exp1 Wt32/990 T25 Latest messages The rabbit passes between the iron bars. You hit the rabbit. The rabbit bites you! [-1 -> 8] You kill the rabbit! (2x) There is a set of iron bars in the way! You see here a scroll of standard id {0}. The hobbit wields an angled poleaxe {60}! The hobbit thrusts an angled poleaxe. You are hit by an angled poleaxe! [-3 -> 5] In what direction? [hykulnjb><] You see here a scroll of standard id {0}. o - an uncursed scroll of standard id {0}. You see a door open. In what direction? [hykulnjb><] The hobbit thrusts her angled poleaxe. The hobbit misses. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 29 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 99% Wand drop chance was reduced to 86% Potion drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: spear (turn 36) The following skill became untrainable if you tried to train it too early: shuriken (turn 1817) The following skill became untrainable after a while: attack spells (turn 68251) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 7665) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 119186 Monster spawn increase reached its maximum at turn 380906 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2176632 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: amorality esculent quainter (freq bonus 24) The monster species that spawned more often: palled wisecrack inconsiderable (freq bonus 48) The monster species that spawned more often: dissimilarity payola (freq bonus 16) The monster species that spawned more often: tribunate checkroom (freq bonus 66) The monster species that spawned more often: iron man (freq bonus 84) The monster species that spawned more often: stormtrooper (freq bonus 9) The monster species that spawned more often: dinosaur (freq bonus 30) The monster species that spawned more often: bat swarm (freq bonus 24) The monster species that spawned more often: snake of Yig (freq bonus 8) The monster species that spawned more often: lava shark (freq bonus 27) The monster species that spawned more often: sulfur warp patch (freq bonus 22) The monster species that spawned more often: differentiated unascertainable (freq bonus 48) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 24) The monster species that spawned more often: renewable exterritoriality (freq bonus 10) The monster species that spawned more often: falling turret (freq bonus 64) The monster species that spawned more often: turk schoolbag (freq bonus 8) The monster species that spawned more often: Soft Sarah (freq bonus 24) The monster species that spawned more often: weeder dominator (freq bonus 72) The monster species that spawned more often: murderer (freq bonus 108) The monster species that spawned more often: stutteringly tortilla aversive (freq bonus 36) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster species that never randomly spawned: high heel spirit The monster species that never randomly spawned: undead convict The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: also matte The monster species that never randomly spawned: Infested Coure The monster species that never randomly spawned: gnome uberwarrior The monster species that never randomly spawned: fiery nymphomaniac The monster species that never randomly spawned: loaded boomer The monster species that never randomly spawned: ducat dendrological The monster species that never randomly spawned: young adult silver dragon The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 24) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 178) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 23) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 77) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 2) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 404 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having corrosivity (0) You had 1460 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 110% b - air current 1 elemental 0% 100% c - battering ram 5 elemental 95% 400% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Reloading(624) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (octarine robe) Scrolls scroll of identify (VE FORBRYDERNE) scroll of scare monster (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of healing (SUS COMNITUS) scroll of mana (IMB AXES MUMMIES) scroll of phase door (ASHPD) scroll of standard id (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of cure (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of extra healing (SCREW THE CRAMPING WRITING HAND) * scroll of greater mana restoration (SKYED GNAWN) Spellbooks spellbook of water flame (glittering) spellbook of air current (mysterious) spellbook of battering ram (light blue) spellbook of lockout (hand-printed) Potions potion of healing (baloon flower) potion of gain health (tasteless) Wands wand of cold (painted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (23 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist... Since you quit, the score list will not be checked.