murmur, lawful female elven Poison Mage -.---------- |..........+ |.....F....| |.....@.$..+ ------------ [Murmur the Poison Mixer] St6 Dx7 Co9 In9 Wi5 Ch7 PoiElfFemLaw Dlvl:1 $0 HP16(16) Pw25(25) AC12 Exp1 Wt28/940 T1 Latest messages Hello murmur, welcome to SlashEMExtended! You are a lawful female elven Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 243 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 47% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 77% Food drop chance was reduced to 80% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: matter spells (turn 62) The following skill became untrainable if you tried to train it too early: techniques (turn 528) The following skill became untrainable after a while: flail (turn 39005) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 67664) Heavy curses were more common by 22% Prime curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37995 Monster spawn increase reached its maximum at turn 170243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 930600 The monster class that cannot be genocided was blob The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: fire eel (freq bonus 20) The monster species that spawned more often: nohoho (freq bonus 14) The monster species that spawned more often: joust captor (freq bonus 16) The monster species that spawned more often: memo stalk (freq bonus 8) The monster species that spawned more often: shayateen lord (freq bonus 28) The monster species that spawned more often: nether wraith (freq bonus 36) The monster species that spawned more often: glare colony (freq bonus 10) The monster species that spawned more often: greater daemon (freq bonus 12) The monster species that spawned more often: nepto (freq bonus 16) The monster species that spawned more often: kingler (freq bonus 4) The monster species that spawned more often: electric rat (freq bonus 15) The monster species that spawned more often: deadly ant (freq bonus 8) The monster species that spawned more often: swingatl (freq bonus 10) The monster species that spawned more often: magic-colored wort (freq bonus 4) The monster species that spawned more often: needlessly traffick morsel (freq bonus 10) The monster species that spawned more often: bright blue mushroom (freq bonus 6) The monster species that spawned more often: spilling scanted (freq bonus 9) The monster species that spawned more often: Glaaki (freq bonus 14) The monster species that spawned more often: monstrous spider (freq bonus 9) The monster species that spawned more often: flying bone fish (freq bonus 40) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: archer The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: grey mushroom patch The monster class that always generated with extra speed: light The monster class that more likely to generate with musable stuff: rub monster The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 41) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 5) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 44) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 89) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 1) Trap randomization happened for 1 in 825 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor poisonous cloak (colorless cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter stilettos) * elven cloak (faded pall) Scrolls scroll of teleportation (NONEXEMPT CONUNDRUM) scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (FOCUS SASH EM EXTENDED STURDY) scroll of phase door (EN PHYSIC POINTS IS USEMORE) scroll of standard id (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of cure (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) * scroll of extra healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of greater mana restoration (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) Spellbooks spellbook of confuse monster (salted) spellbook of protection (transforming) spellbook of cure blindness (ramming) spellbook of poison blast (beautiful) Potions potion of clairvoyance (elder flower) Rings ring of invisibility (poor) Wands wand of poison (plutonium) wand of venom scattering (furred) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Poison Mage... Since you quit, the score list will not be checked.