murmur, chaotic female hemi-doppelganger Elementalist ---- |..| #####----..----## #####,,,,..........,# ------ #,,%,%###----..----,------------ |....| #,##### $..| #,|..........| ##------....------## ------ #,# ###--.- #,-..........+ #,.<..............,## [[[..| ##,# ###%,,,,# ##|..........| #,------....------,,###--------- -[[.[%--##,,### #,,,#,### -.---.------ ##,# |....| ###,,,...!....| |.[[[[.-,,,,,,,,,-.---------- #,,##,# #,,# ------##### ####|.......| -[..[[--###,,,##,|.>........| ##,##,# #,## ........| [[[..| ###,,,,|..........| #,,`,#### ##,# |....?..| ------ ####,...........| ###,,,,,# #,,# ----....| ##--------)--- #,###,# #,## |....| #,# --.---.-----,# |..@.| ### |.........%.,# #.....| |..........|## #|....| ------------ ------ [Murmur the Icicle Hands] St4 Dx13 Co7 In11 Wi14 Ch4 ElmHemFemCha Dlvl:2 $370 HP15(24) Pw78(91) AC8 Exp4 Wt637/910 T700 Hal Latest messages The yellow patch is electrified! You kill the yellow patch! You see here a yellow patch corpse {50}. What do you want to eat? [* or ,] This yellow patch corpse tastes terrible! The bite-covered yellow patch rises from the dead! You stop eating the yellow patch corpse. In what direction? [hykulnjb><] Your rock hits the yellow patch's cap area! The yellow patch is electrified! You kill the yellow patch! You see here a yellow patch corpse {50}. What do you want to eat? [* or ,] Ecch - that must have been poisonous! [-9 -> 15] This yellow patch corpse tastes terrible! You finish eating the yellow patch corpse. Oh wow! Great stuff! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 1 sins You could not have this property at all: magic resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 24 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 95% Potion drop chance was reduced to 75% Armor drop chance was reduced to 44% Tool drop chance was reduced to 86% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spear (turn 38) The following skill became untrainable if you tried to train it too early: spirituality (turn 11) The following skill became untrainable after a while: attack spells (turn 64101) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 60220) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 82734 Monster spawn increase reached its maximum at turn 166658 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 560736 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piercer (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: gnomish sorceror (freq bonus 5) The monster species that spawned more often: evasive brown bear (freq bonus 12) The monster species that spawned more often: The Coffin Nail (freq bonus 8) The monster species that spawned more often: quaestor (freq bonus 15) The monster species that spawned more often: chaotic lizard (freq bonus 42) The monster species that spawned more often: reassorted profound availability reexpressed archangel (freq bonus 24) The monster species that spawned more often: cave herpes (freq bonus 10) The monster species that spawned more often: deviant gargoyle (freq bonus 16) The monster species that spawned more often: limrog (freq bonus 15) The monster species that spawned more often: pisaca lord (freq bonus 21) The monster species that spawned more often: clay golem (freq bonus 16) The monster species that spawned more often: skirmisher topsoil (freq bonus 18) The monster species that spawned more often: dart turret (freq bonus 14) The monster species that spawned more often: undead otaku (freq bonus 15) The monster species that spawned more often: white wort (freq bonus 27) The monster species that spawned more often: quaton (freq bonus 30) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 10) The monster species that spawned more often: laten force patch (freq bonus 54) The monster species that spawned more often: theme sheep (freq bonus 4) The monster species that spawned more often: hobbit on crack (freq bonus 10) The monster trait that was more common: monsters that count as major demon (freq bonus 5) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster species that never randomly spawned: hateable factor preconditioning illuminist manger The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: Ilsensine The Fallen The monster species that never randomly spawned: mooter palest The monster species that never randomly spawned: mining site dragon The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: black The monster species that never randomly spawned: striped jelly The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: consultatory piper crowing The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 17) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 109) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Trap randomization happened for 1 in 75 traps Next attribute increase check would have come at turn 4069 Strength training was 16 Dexterity training was 6 Wisdom training was 10 Constitution training was 31 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were hallucinating (358) You had not decided on your sexuality yet You were being chased by the kops. (1372) You were prevented from having magic resistance (0) You had 1162 points of nutrition remaining You were stealthy Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Technix, the Sluts with Syphilis and Shan Lai Ching Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 174% b - wind 2 elemental 0% 94% c - meltdown 7 elemental 99% 594% d - flood 5 elemental 95% 394% Techniques known in the end Name Level Status elemental fist 4X Prepared(0) sigil of control 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(2586) invoke deity 4 R Prepared(0) Discoveries Armor robe of permanence (yellow robe) elven boots (block-heeled boots) Scrolls scroll of punishment (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of teleportation (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of healing (YOU EERIE SISTER FA) scroll of mana (EDGELORD WITH A BLUNT WEAPON) scroll of phase door (FORCE BOLT IS BROKEN) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of extra healing (IGNITE IGNITION IMMOLATION) * scroll of greater mana restoration (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of scare monster (I HERE SOMETHING) Spellbooks spellbook of volt rock (nether) spellbook of wind (transforming) spellbook of meltdown (gambling) spellbook of flood (luxurious) Potions potion of clairvoyance (ghostly) potion of water (clear) Wands wand of lightning (spruce) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 23 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (24 of 160) spirituality [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Basic] (max Wizard) (35 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...