murmur, chaotic female hemi-doppelganger Elementalist ---------## ### ---#-#--- ####|....`...,------ ----------- ,, |.......|##,,,-..>....|,|##.#| |.........| -#-----.......|#,,##|`....`.|,|.##.| |...---...| |...........@.-,,## |.......|,|.###| |...| |...| ##|.......-------### ---------,|..#.| |...---...| #,........| #,..##{| |.........| #,--------- ##|.#.#| --|----.---#### #,# |#...| ####,# #,,,,,,,# ,##,# ------ #,,,,# #######,# #,,,,# ----------- #,#### #,# ####,,,,,###|...#.....| ---.------ #,# ####,,,,,##,,,,#|..-----#.| |........| -----|--- ##,,,,##### ###,#|..####|..|### ----------- |......... |........,,,)#### #,#|..--|--...,,# |.........| |........| |.......|,,## #,,%.........|#)######|.........| |........| |........,## ###-----------#,,,,,,,..........| |...<..--- |.......|## ########----------- -------- --------- [Murmur the Fire Fingers] St3 Dx12 Co6 In13 Wi12 Ch8 ElmHemFemCha Dlvl:1 $16 HP17(17) Pw46(51) AC10 Exp2 Wt192/730 T323 Latest messages The door resists! (3x) The door opens. Pick an object. ` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (fog/vapor cloud) You see here 11 gold pieces {0}. 11 gold pieces. There is a set of iron bars in the way! Pick an object. { a sink or a toilet or a fountain or a well or a poisoned well (well) # What do you want to dip? [a-q or ?*] What do you want to dip into? [hi or ?*] That is a silly thing to dip into. There is a wall in the way! Pick an object. d a dog or other canine (fox) (base level 0) Accessing Pokedex entry for fox... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 6. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical You lack the strength to cast spells. You kill the fox! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: warning You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 52% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 89% Food drop chance was reduced to 82% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: javelin (turn 1) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 90) The following skill became untrainable after a while: lance (turn 63744) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 61446) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 34970 Monster spawn increase reached its maximum at turn 94241 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 639787 The monster class that cannot be genocided was dragon The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: overbidding warred (freq bonus 12) The monster species that spawned more often: cooper waterside (freq bonus 6) The monster species that spawned more often: elven shade (freq bonus 6) The monster species that spawned more often: wrinkled fungus (freq bonus 12) The monster species that spawned more often: orange stalk (freq bonus 16) The monster species that spawned more often: starmie (freq bonus 6) The monster species that spawned more often: lightning child (freq bonus 36) The monster species that spawned more often: officialdom arbitrarily (freq bonus 3) The monster species that spawned more often: whiplich (freq bonus 18) The monster species that spawned more often: burning dead potato (freq bonus 12) The monster species that spawned more often: hispanic prostitute (freq bonus 15) The monster species that spawned more often: joust hunter (freq bonus 6) The monster species that spawned more often: gnomish sanitizer (freq bonus 9) The monster species that spawned more often: giant red frog (freq bonus 9) The monster species that spawned more often: rib golem (freq bonus 18) The monster species that spawned more often: inertia mold (freq bonus 2) The monster species that spawned more often: finger mage (freq bonus 12) The monster species that spawned more often: Little Marie (freq bonus 2) The monster species that spawned more often: anubite (freq bonus 8) The monster species that spawned more often: caning calligraphic (freq bonus 16) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 5) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster species that never randomly spawned: magic force fungus The monster species that never randomly spawned: opossum hock The monster species that never randomly spawned: bright blue warp fungus The monster species that never randomly spawned: Succubus Sergeant The monster species that never randomly spawned: Wurie The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: wild woman The monster species that never randomly spawned: azure patch The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 16) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 12) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 95) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Trap randomization happened for 1 in 897 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 913 Strength training was 26 Dexterity training was 2 Wisdom training was 2 Constitution training was 25 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1237 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 197% b - air current 1 elemental 0% 97% c - vaporize 6 elemental 98% 497% d - flood 5 elemental 95% 397% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (red robe) Scrolls scroll of proof weapon (BEARD BURGER MASTER) scroll of scare monster (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of mana (PRIME DOT ZIP) scroll of phase door (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (VERR YED HORRE) * scroll of extra healing (ELBIB YLOH) * scroll of greater mana restoration (SWEETHEART BUNDLE) Spellbooks spellbook of fire (heavenly) spellbook of air current (mistranslated) spellbook of vaporize (illuminated) spellbook of flood (talkative) Potions potion of levitation (steamy) potion of full healing (roast mate) Wands wand of lightning (angular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...