murmur, chaotic female hemi-doppelganger Elementalist -------- |......| |.----.., |.|,,,.|# |.|,<,.| |.-,,|.| |.S...{| --S----- #@# ### [Murmur the Fire Fingers] St4 Dx8 Co8 In12 Wi12 Ch5 ElmHemFemCha Dlvl:2 $34 HP0(1) Pw44(48) AC11 Exp2 Wt36/870 T454 Latest messages If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! You find a secret door! In what direction? [hykulnjb><] The door opens. jarring cloak - This is a piece of armor. Color: red. Material: platinum. Appearance: jarring cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Something isn't right with this cloak... it emits jarring noises from time to time... Unfortunately you don't know more about it. You will gain more information if you identify this item. The river moccasin Elementalist bites you! [-3 -> 20] The river moccasin Elementalist touches you! [-1 -> 19] You're on fire! You're covered in frost! The frost doesn't seem cold! You get zapped! The zap doesn't shock you! Goodbye level 3. You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half spell damage You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 81% Tool drop chance was reduced to 75% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: riding (turn 2) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1519) The following skill became untrainable after a while: dagger (turn 5261) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 8832) Heavy curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 58266 Monster spawn increase reached its maximum at turn 248586 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 252774 The monster class that cannot be genocided was blob The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: complacently chording (freq bonus 10) The monster species that spawned more often: nasty stalk (freq bonus 20) The monster species that spawned more often: pukelman (freq bonus 40) The monster species that spawned more often: milking talisman portly (freq bonus 42) The monster species that spawned more often: atomization reembody (freq bonus 10) The monster species that spawned more often: clicking fungus (freq bonus 20) The monster species that spawned more often: bassly soggily (freq bonus 4) The monster species that spawned more often: crappy wort (freq bonus 15) The monster species that spawned more often: lesser umber hulk (freq bonus 15) The monster species that spawned more often: southern chaparral (freq bonus 8) The monster species that spawned more often: yellow slime (freq bonus 6) The monster species that spawned more often: software engineer (freq bonus 4) The monster species that spawned more often: Agone (freq bonus 10) The monster species that spawned more often: toner noncom (freq bonus 24) The monster species that spawned more often: ice monster (freq bonus 8) The monster species that spawned more often: wench (freq bonus 24) The monster species that spawned more often: blue light (freq bonus 30) The monster species that spawned more often: pink centipede (freq bonus 24) The monster species that spawned more often: undead tourist (freq bonus 18) The monster species that spawned more often: balrog captain (freq bonus 10) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster species that never randomly spawned: gesundheit measurer The monster species that never randomly spawned: scientist The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: semivoluntary intimidating download The monster species that never randomly spawned: slow wort The monster species that never randomly spawned: gelatinizing regulation The monster species that never randomly spawned: hieler The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: veela The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 12) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 12) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 9) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 6) Trap randomization happened for 1 in 401 traps Next attribute increase check would have come at turn 1159 Strength training was 28 Dexterity training was 6 Wisdom training was 9 Constitution training was 27 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You saw invisible You had 1006 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (122) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 131% b - rain cloud 2 elemental 0% 96% c - burrow 6 elemental 98% 496% d - geolysis 6 elemental 98% 496% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(7587) phase door 2 R Not Ready(3706) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (yellow robe) Scrolls scroll of egoism (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of immobility (UPPERCASE SOUNDS LIKE SHOUTING) scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of phase door (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of standard id (OMIAZBOYISU531) scroll of cure (YET ANOTHER SCROLL LABEL) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (BUNDLEBUNDLEBUNDLE) Spellbooks spellbook of volt rock (fuzzy) spellbook of rain cloud (green eyed) spellbook of burrow (mossy) spellbook of geolysis (miracle) Potions potion of gain energy (mineral) potion of invisibility (maleen) Wands wand of cold (palm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (29 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...