murmur, chaotic female hemi-doppelganger Mahou Shoujo ----- ..F| |@F.# +@..| -.--- [Murmur the Schoolkid] St8 Dx6 Co6 In4 Wi18 Ch17 MahHemFemCha Dlvl:1 $0 HP18(18) Pw11(11) AC3 Exp1 Wt360/840 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello murmur, the hemi-doppelganger Mahou Shoujo, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: searching You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 90% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 78% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 96) The following skill became untrainable if you tried to train it too early: spirituality (turn 4968) The following skill became untrainable after a while: sling (turn 57576) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 18794) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 46094 Monster spawn increase reached its maximum at turn 164081 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1043024 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: trash cat (freq bonus 24) The monster species that spawned more often: Doctor Materialismus (freq bonus 4) The monster species that spawned more often: mean spore (freq bonus 12) The monster species that spawned more often: will o' wisp (freq bonus 10) The monster species that spawned more often: mizuchi (freq bonus 8) The monster species that spawned more often: materializing goodliest (freq bonus 6) The monster species that spawned more often: flipped cayenne (freq bonus 10) The monster species that spawned more often: dark green ogre (freq bonus 9) The monster species that spawned more often: tower vulture (freq bonus 3) The monster species that spawned more often: Center of All (freq bonus 9) The monster species that spawned more often: canterville ghost (freq bonus 12) The monster species that spawned more often: Gamabunta (freq bonus 12) The monster species that spawned more often: humming terminal (freq bonus 24) The monster species that spawned more often: dutch storm (freq bonus 40) The monster species that spawned more often: troll flayer (freq bonus 96) The monster species that spawned more often: giant pink ant (freq bonus 5) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 18) The monster species that spawned more often: child rhapsodic (freq bonus 3) The monster species that spawned more often: spore growth (freq bonus 20) The monster species that spawned more often: Muninn (freq bonus 14) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster species that never randomly spawned: percentipercentiincreases the character's percenti The monster species that never randomly spawned: protection monster The monster species that never randomly spawned: adman tibetan The monster species that never randomly spawned: petty flying bone fish The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: migo queen The monster species that never randomly spawned: yellow beam The monster species that never randomly spawned: master blood dragon The monster species that never randomly spawned: snake elite sniper The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 31) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 60) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 8) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Trap randomization happened for 1 in 981 traps Next attribute increase check would have come at turn 1437 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (58) You survived Spells known in the end Name Level Category Fail Memory a - psybeam 6 body 98% 600% b - drain life 3 attack 76% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (OYII) scroll of mana (I CAST FIST) scroll of phase door (YUM YUM) scroll of standard id (WH40K) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES) Spellbooks spellbook of psybeam (gambling) spellbook of blank paper (plain) spellbook of drain life (unseen) Wands wand of striking (fucked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Mahou Shoujo... Since you quit, the score list will not be checked.