murmur, chaotic female ancient Sage ----- +.<.| |...| +...| |.@.| --f-- [Murmur the Invoker] St12 Dx5 Co4 In15 Wi15 Ch5 SagAncFemCha Dlvl:1 $40 HP18(18) Pw14(28) AC11 Exp1 Wt28/1250 T13 Latest messages A potion of mana that will also increase your maximum amount of mana. If the amount of mana restored exceeds the maximum, your maximum mana will go up even more. There is a wall in the way! (3x) In what direction? [hykulnjb><] THUD! You hear a muffled shatter. In what direction? [hykulnjb><] THUD! You break open the lock! You see here a yog'och qutisini {500}. The kitten drops a gem {1}. # There is a yog'och qutisini {500} here, loot it? [ynq] (q) You carefully open the yog'och qutisini... 40 gold pieces. q - a qalay {0}. In what direction? [hykulnjb><] (2x) You feel better. You don't have enough energy to cast that spell. The required amount was 20. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 86% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) The following skill became untrainable if you tried to train it too early: whip (turn 38) The following skill became untrainable after a while: occult spells (turn 22854) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 62611) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93337 Monster spawn increase reached its maximum at turn 205876 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2951852 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: truant girl (freq bonus 6) The monster species that spawned more often: vivid missingno (freq bonus 8) The monster species that spawned more often: charcoal mold (freq bonus 18) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 27) The monster species that spawned more often: fruity zruty (freq bonus 16) The monster species that spawned more often: young red dragon (freq bonus 5) The monster species that spawned more often: espeon (freq bonus 24) The monster species that spawned more often: amnesia ghost (freq bonus 4) The monster species that spawned more often: dark jelly (freq bonus 12) The monster species that spawned more often: apostrophic octangle (freq bonus 16) The monster species that spawned more often: tyrannosaur (freq bonus 6) The monster species that spawned more often: phantom ghost (freq bonus 8) The monster species that spawned more often: elenette (freq bonus 3) The monster species that spawned more often: protected gray unicorn (freq bonus 4) The monster species that spawned more often: hulk (freq bonus 30) The monster species that spawned more often: tear light (freq bonus 6) The monster species that spawned more often: red eyes black dragon (freq bonus 5) The monster species that spawned more often: wild horse (freq bonus 48) The monster species that spawned more often: fourteen-headed hydra (freq bonus 15) The monster species that spawned more often: Bram Stoker (freq bonus 18) The monster trait that was more common: monsters that have lash attacks (freq bonus 16) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 9) The monster species that never randomly spawned: sliced crusting mechanic palmed The monster species that never randomly spawned: brighter star The monster species that never randomly spawned: pshawing retard The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: giant teal toad The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: uncontaminated shah The monster species that never randomly spawned: copper golem The monster species that never randomly spawned: yora hawk The monster species that never randomly spawned: polystyrene kneecap The monster class that more likely to generate with musable stuff: rub monster The RNG hath decreed that this item was never generated: failed attempt boots (nozik poyafzallar) The RNG hath decreed that this item was never generated: halberd (ochiladigan kutuplu bolta) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (ispaniya qo'lqop) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: bosqichi eshik (ethereal) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: daromad darajasi (leveled) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: droven helm (o'rgimchak shaklida rul, freq bonus 11) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish spear (xom nayza, freq bonus 29) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: snayper nur (corrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (oq chizilmasin, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unlight (yutucu plash, freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 59) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: mirror (qarab shisha) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: pokelie gloves (nurli qo'lqoplar) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: aurora o'rganish nur (swirling) The RNG hath decreed that this item was always generated cursed: hayvonlar aniqlash (leather) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Trap randomization happened for 1 in 873 traps Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1487 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - kuch murvat 1 attack 0% 105% b - davolash 1 healing 0% 105% c - kislota oqimi 4 matter 37% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 O Prepared(0) Discoveries Armor rido (sariq to'n) Scrolls scroll of sarosima hayvon (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of titilgan bulut (E Y HI A) scroll of davolash (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of sirli kuch (GNIK SISI VLE) scroll of bosqich eshik (MASH EM EXTENDED POTATO DINNER) scroll of yagona identifikatsiya (LOOK EN WITH EYES TO LOW ATTACK) scroll of qattiqlashishi (IS THE ALL SO CLASS) * scroll of qo'shimcha shifo (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of katta sehrli energiya tiklash (THERAC 25) Spellbooks spellbook of kuch murvat (conspiratory) spellbook of davolash (red-listed) spellbook of kislota oqimi (red-hot) Potions potion of muz (palmarosa) potion of energiya ega (bayberry) potion of davolash (murky) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (22 of 160) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye murmur the Sage... Since you quit, the score list will not be checked.