murmur, chaotic female bretonian Elementalist -- --- |...-- --..| ..>. ------...---- ----- ... ......`...$ ../. ...----.........---...- ...................- - ---.................| |.%..................-- -.....<.........| |...............- |.(.....|.....?..- |-..h..----..$....- |......--- | .| .. |........| -- --.....GG-- |..../.G@| |.......-- ---.|.--- ----- [Murmur the Air Current Lover] St7 Dx10 Co13 In11 Wi11 Ch7 ElmBreFemCha Min:6 $74 HP53(77) Pw1(150) AC9 Exp8 Wt208/1560 T1956 Hld Latest messages The force dwarf picks up a gem {1}. You hit the elf mummy! The elf mummy claws you! The elf mummy rips into your breast with maniacal fervor! [-10 -> 67] [-5 -> 62] You hit the elf mummy! The elf mummy claws you! [-10 -> 53] You destroy the elf mummy! The inscribed gnome swings his crossbow. The inscribed gnome misses. You hit the gnome lord! The inscribed gnome swings his crossbow. The inscribed gnome swings itself around you! The inscribed gnome hits you! [-3 -> 52] You cannot escape from the inscribed gnome! # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 128 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 33% Tool drop chance was reduced to 59% Food drop chance was reduced to 96% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 100) The following skill became untrainable after a while: axe (turn 45248) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 56241) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 80455 Monster spawn increase reached its maximum at turn 132766 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2166327 The monster class that cannot be genocided was mimic The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: meara (freq bonus 21) The monster species that spawned more often: nasty lich (freq bonus 24) The monster species that spawned more often: nickelpede (freq bonus 24) The monster species that spawned more often: anticipator occasioning (freq bonus 27) The monster species that spawned more often: chaos sister (freq bonus 18) The monster species that spawned more often: brawling endamaging kinesthetically (freq bonus 14) The monster species that spawned more often: venerating hypersensitizing (freq bonus 21) The monster species that spawned more often: admonished desiccating (freq bonus 18) The monster species that spawned more often: old granny (freq bonus 7) The monster species that spawned more often: doormen fringed (freq bonus 36) The monster species that spawned more often: rejoice mashing (freq bonus 20) The monster species that spawned more often: sucking fiend (freq bonus 42) The monster species that spawned more often: sashay punchier (freq bonus 14) The monster species that spawned more often: golden naga hatchling (freq bonus 14) The monster species that spawned more often: hell burner (freq bonus 16) The monster species that spawned more often: dancing blade (freq bonus 12) The monster species that spawned more often: hezrou (freq bonus 21) The monster species that spawned more often: laughingstock gravel (freq bonus 18) The monster species that spawned more often: minor big ghost (freq bonus 12) The monster species that spawned more often: permasap sphere (freq bonus 36) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 32) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: exercisable reexhibited meltage The monster species that never randomly spawned: trap expert The monster species that never randomly spawned: combo clean reconcentration encaged disclamatory The monster species that never randomly spawned: oddish The monster species that never randomly spawned: gore force fungus The monster species that never randomly spawned: webbing infixed The monster species that never randomly spawned: integral fungus The monster species that never randomly spawned: hitec warp patch The monster species that never randomly spawned: rainbow eye The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 14) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 27) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 4) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: completely bad part trap (freq bonus 3) Trap randomization happened for 1 in 13 traps Next attribute increase check would have come at turn 2079 Strength training was 50 Dexterity training was 44 Wisdom training was 50 Constitution training was 35 Your sanity was 0 The escalating chokhmah attack damage was 4 You were doubly fire resistant You were doubly cold resistant You were doubly shock resistant You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had 743 points of nutrition remaining You were stealthy You were held by an inscribed gnome Your sight was improved You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 506% b - wind 2 elemental 0% 81% c - battering ram 5 elemental 95% 381% d - geolysis 6 elemental 98% 481% e - freeze sphere 1 matter 0% 265% Techniques known in the end Name Level Status elemental fist 8X Prepared(0) sigil of control 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) ward against ice 4X Prepared(0) reinforce memory 1X Prepared(0) Discoveries Armor robe of permanence (yellow robe) leather gloves (english gloves) elven cloak (faded pall) Scrolls scroll of stinking cloud (YOU EERIE SISTER FA) scroll of create familiar (TRATS ARL) scroll of healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (SLASHFIQSPORKSPLACK) scroll of cure (VAS CORP BET MANI) * scroll of extra healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) * scroll of greater mana restoration (TEPER VY MERTVY) scroll of enchant armor (O WO WHATS THIS) Spellbooks spellbook of volt rock (satisfied) spellbook of wind (copper) spellbook of battering ram (junethack) spellbook of geolysis (amyflax) spellbook of freeze sphere (blurred) Potions potion of amnesia (sparkling) potion of blood (blood-red) potion of invisibility (clotted blood) Wands wand of lightning (rusty) wand of create monster (heavy metal) wand of polymorph (uranium) wand of speed monster (fir) wand of sleep (sycamore) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 102 times You killed 117 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (10 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (34 of 160) spirituality [Unskilled] (max Expert) (9 of 20) petkeeping [Basic] (max Expert) (31 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (122 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (138 of 160) matter spells [Basic] (max Master) (53 of 160) Goodbye murmur the Elementalist...