murmur, chaotic female bretonian Elementalist +## ,,,,,`# --.--,##o------ |..{|,@,,.....| |.}..&###|....| |>..|,, .....| |...|, |.<..| |...| +....| |#..| ------ ---- [Murmur the Fire Fingers] St3 Dx9 Co7 In8 Wi10 Ch3 ElmBreFemCha Dlvl:1 $2 HP11(16) Pw43(43) AC11 Exp2 Wt32/730 T46 Latest messages You unleash a water demon! Pick an object. & a major demon (water demon) (base level 8) (female) Accessing Pokedex entry for water demon... Base statistics of this monster type: Base level = 8, difficulty = 13, AC = -4, magic resistance = 30, alignment -7. Normal speed (12). Normal generation, with frequency 10. Resists fire, poison. Leaves no corpse. Not genocidable, poisonous demon swimmer. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical What do you want to zap? [e or ?*] Nothing happens. You displaced Perry Phazer Ruster. (2x) The water demon hits you! [-1 -> 15] The water demon misses. The water demon bites you! [-1 -> 14] You miss the water demon. The water demon hits you! [-1 -> 13] The water demon claws you! [-2 -> 11] The water demon misses. You lack the strength to cast spells. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 50% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 67% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: firearms (turn 4) The following skill became untrainable if you tried to train it too early: long sword (turn 1512) The following skill became untrainable after a while: sexy flats (turn 43221) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 25861) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58298 Monster spawn increase reached its maximum at turn 114704 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2111038 The monster class that cannot be genocided was ghost The monster class that was spawned more often: angelic being (freq bonus 8) The monster species that spawned more often: urinating optometer (freq bonus 30) The monster species that spawned more often: breathtaking gunfighter (freq bonus 36) The monster species that spawned more often: xtra caster lich (freq bonus 20) The monster species that spawned more often: rejuvenescence howbeit (freq bonus 40) The monster species that spawned more often: chaser shadow (freq bonus 26) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 30) The monster species that spawned more often: bandersnatch boss (freq bonus 27) The monster species that spawned more often: tyrannosaurus rex (freq bonus 48) The monster species that spawned more often: beige mushroom (freq bonus 26) The monster species that spawned more often: elf battlemaster (freq bonus 12) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 20) The monster species that spawned more often: gelugon (freq bonus 36) The monster species that spawned more often: steamy decay monster (freq bonus 24) The monster species that spawned more often: barrow noisemaker denuder (freq bonus 18) The monster species that spawned more often: salvation yodelling impenetrable nut (freq bonus 40) The monster species that spawned more often: cave viper (freq bonus 18) The monster species that spawned more often: kansan many (freq bonus 20) The monster species that spawned more often: petty big gray unicorn (freq bonus 26) The monster species that spawned more often: spinner fungus (freq bonus 144) The monster species that spawned more often: bastardizing laved (freq bonus 10) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 9) The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: hoer rediscovery The monster species that never randomly spawned: Vanessa The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: overcoat lapsing champy retrograde The monster species that never randomly spawned: freaking dryad The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: space goblin The monster species that never randomly spawned: man eating plant The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 16) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 5) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 4) Trap randomization happened for 1 in 432 traps Next attribute increase check would have come at turn 669 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You were doubly fire resistant You were doubly cold resistant You were doubly shock resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1537 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - rain cloud 2 elemental 0% 100% c - battering ram 5 elemental 95% 400% d - dripping tread 5 elemental 95% 400% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (camo robe) Scrolls scroll of identify (LOG POINTS ARE DUMB) scroll of proof armor (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of phase door (BWARHARHARHARHAR) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (THRU THE FLOOR) * scroll of extra healing (TOESTOMPING IS SUPER SEXY) * scroll of greater mana restoration (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) Spellbooks spellbook of volt rock (complete) spellbook of rain cloud (violet) spellbook of battering ram (unseen) spellbook of dripping tread (gehenna) Potions potion of heroism (instant coffee) potion of fire (thaumaturgic) Wands wand of poison (flesh) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist... Since you quit, the score list will not be checked.