murmur, chaotic female albae Jedi ---------- |......... |........| |........| |........| |....<...| -.--|----- #,,,,,,, ######,, --|----- |......| ----.------##,------ --- |......- |..........,,,@........| |......|########,|.........|##,|>.......| |......-,,%,,,,,,-....%....| ......$s.+ --------#########|.>.......| --------- ----------- [Murmur the Padawan] St17 Dx5 Co12 In11 Wi9 Ch5 JedAlbFemCha Dlvl:2 $26 HP80(80) Pw60(60) AC10 Exp5 Wt53/2060 T1074 Latest messages . a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. @ a human or elf (pitiful-looking beggar) (base level 0) (male) Accessing Pokedex entry for pitiful-looking beggar... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Angband. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical The pitiful-looking beggar hits you! [-3 -> 77] What do you want to use or apply? [cd or ?*] You ignite your red double lightsaber (481). The pitiful-looking beggar hits you! [-1 -> 76] You kill the pitiful-looking beggar! You see here a pitiful-looking beggar corpse {1450}. What do you want to use or apply? [cd or ?*] You ignite the second blade of your red double lightsaber (477). What do you want to use or apply? [cd or ?*] Your red double lightsaber (475) deactivates. You see here 5 gold pieces {0}. 5 gold pieces. There is a wall in the way! # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: hallu party You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 28% chance Monsters only dropped their equipment with 80% chance Amulet drop chance was reduced to 51% Potion drop chance was reduced to 80% Armor drop chance was reduced to 39% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 39) The following skill became untrainable if you tried to train it too early: broadsword (turn 656) The following skill became untrainable after a while: dagger (turn 65941) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 29597) Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 56600 Monster spawn increase reached its maximum at turn 347420 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2352770 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: docbot (freq bonus 18) The monster species that spawned more often: rimy laniard brilliant (freq bonus 12) The monster species that spawned more often: split draconian (freq bonus 12) The monster species that spawned more often: neurobee (freq bonus 10) The monster species that spawned more often: cornflake zombie (freq bonus 18) The monster species that spawned more often: homing thunder caller (freq bonus 12) The monster species that spawned more often: disarm bawling (freq bonus 30) The monster species that spawned more often: draugr dovahkiin (freq bonus 8) The monster species that spawned more often: gore warp patch (freq bonus 14) The monster species that spawned more often: reportedly litre (freq bonus 18) The monster species that spawned more often: magic book mimic (freq bonus 16) The monster species that spawned more often: volt warp fungus (freq bonus 15) The monster species that spawned more often: warp trove (freq bonus 4) The monster species that spawned more often: old orange dragon (freq bonus 14) The monster species that spawned more often: fundamentalism steuben primitive (freq bonus 18) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 216) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 8) The monster species that spawned more often: skillor (freq bonus 28) The monster species that spawned more often: mechanical juggernaut (freq bonus 15) The monster species that spawned more often: RNG lich (freq bonus 21) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: matrimonial comprised The monster species that never randomly spawned: overapprehensive sepulchral The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: calculator monster The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: advertize globetrotter The monster species that never randomly spawned: thick farting girl The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 18) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 67) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 877 traps Next attribute increase check would have come at turn 1559 Strength training was 50 Dexterity training was 10 Wisdom training was 1 Constitution training was 45 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having phasing (0) You were prevented from hallu partying (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 889 points of nutrition remaining You were very stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 5X Prepared(0) dazzle 5 R Prepared(0) weapon practice 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1XR Not Ready(5084) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (bise gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (hydra helmet) * skullcap (twisted visor helmet) * flack helmet (spired helmet) * crystal helm (basin helmet) * mining helm (transversal helmet) * field helm (fish bowl) * helm of safeguard (formula one helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (concrete gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (sputa boots) * boots of safeguard (orange boots) elven cloak (faded pall) Scrolls scroll of healing (KILOBAT GIGABAT TERABAT) scroll of mana (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of phase door (OTTO PALLINE DI GELATO) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of extra healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 16 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (22 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (39 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Jedi...