murmur, chaotic female albae Jedi -------------- --------# |@..........}| |.......,# |............| #|......|,# ##|............| -----------------#,.......|,# #,.............| |...............|#,--------,###,------------ - |................,,, ,,,,,,# |.......<.......|,## #,##### |.......`.......|,# #,, ----------------- [Murmur the Youngling] St10 Dx7 Co10 In11 Wi7 Ch6 JedAlbFemCha Dlvl:1 $1 HP22(29) Pw12(17) AC9 Exp1 Wt44/1410 T66 Latest messages # In what direction? [hykulnjb><] You use the force on the acid blob. You are splashed by the acid blob's acid! [-2 -> 27] You kill the acid blob! You are splashed by the acid blob's acid! [-1 -> 27] What do you want to use or apply? [c or ?*] Your green lightsaber (1032) deactivates. What do you want to drink? [* or .] The water is contaminated! 5 points of your strength got sapped! [-5 -> 22] What do you want to drink? [* or .] An angry demon climbs out of the fountain... The fountain dries up! You don't have anything to drink. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: reflection You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 42% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 61% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 23) The following skill became untrainable if you tried to train it too early: devices (turn 513) The following skill became untrainable after a while: bare-handed combat (turn 49433) The following skill couldn't be trained before a certain turn number is reached: spear (turn 41201) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41092 Monster spawn increase reached its maximum at turn 127545 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1011024 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lizard (freq bonus 1) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: charming scratcher (freq bonus 6) The monster species that spawned more often: Tetsuo (freq bonus 3) The monster species that spawned more often: returned mage (freq bonus 4) The monster species that spawned more often: giant brown mouse (freq bonus 6) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 3) The monster species that spawned more often: queuing babcock (freq bonus 18) The monster species that spawned more often: froth closefisted (freq bonus 10) The monster species that spawned more often: T-Rex (freq bonus 6) The monster species that spawned more often: chocking lustering (freq bonus 12) The monster species that spawned more often: rejuvenescence howbeit (freq bonus 9) The monster species that spawned more often: reaccustoming accountantship (freq bonus 28) The monster species that spawned more often: guy with such a little penis (freq bonus 6) The monster species that spawned more often: Marianne (freq bonus 24) The monster species that spawned more often: rabid jackal (freq bonus 8) The monster species that spawned more often: lick frocked (freq bonus 8) The monster species that spawned more often: opal mold (freq bonus 12) The monster species that spawned more often: labelled samisen (freq bonus 2) The monster species that spawned more often: intimated funding (freq bonus 20) The monster species that spawned more often: inched coalesce (freq bonus 12) The monster species that spawned more often: rumania radioscopic (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 7) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster species that never randomly spawned: mastermind preexamining The monster species that never randomly spawned: atoningly transferrer The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: typing impish The monster species that never randomly spawned: sa-ra The monster species that never randomly spawned: Bralani The monster species that never randomly spawned: bow lich The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: falling colony The monster species that never randomly spawned: swamp centaur The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 50) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 20) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 47) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 7) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 3) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Trap randomization happened for 1 in 109 traps Next attribute increase check would have come at turn 640 Strength training was 1 Dexterity training was 6 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You had 1433 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (25) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Not Ready(3633) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (tightly fitting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (strip bandana) * skullcap (narrow helmet) * flack helmet (guzzle helmet) * crystal helm (rural helmet) * mining helm (celtic helmet) * field helm (winged helmet) * helm of safeguard (spinning helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (natural gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (heap of shit boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of mana (SHELF ON THE ELF) scroll of phase door (FAGEYUDUD) scroll of standard id (MANANNANMACLIR) scroll of cure (FLOW ABLES IS BACKWARD) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (37 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Jedi... Since you quit, the score list will not be checked.