murmur, chaotic female bretonian Sage ,------ ##### ,|....| #,,,,# ###,--....-- ------------##,-----#########,,,.......+ |...........,,,|..??,,,,,,,,,,,,|......| |.`........|##,|...|#########,##--....-- |..........|,,,..@.|#########,###|....| |....<......,%(|^..|,,,,,,,,,,,,,------# |.D........|#,,-.---#######,,###,,,,, |..........|#,`,,,,,,,,,,,,,# ##### |...`.......,,##,##########,# |.`........|###-.------ ##,# |.....`....| |......| #,,,# |.`........| |......|#,,## |..........| |.>....|#,## ------------ |......|#,# |.......,,# --------## [Murmur the Secret Keeper] St7 Dx6 Co4 In12 Wi11 Ch5 SagBreFemCha Dlvl:3 $3869 HP49(49) Pw81(98) AC3 Exp7 Wt262/1070 T1858 Hal Latest messages You feel agile! You must have been working on your reflexes. You feel tough! You must be leading a healthy life-style. You have keen knowledge of the spell. You add the "cause fear" spell to your repertoire. What do you want to zap? [EH or ?*] In what direction? [hykulnjb><] The wooden container is empty. What do you want to zap? [EH or ?*] In what direction? [hykulnjb><] What do you want to zap? [EH or ?*] In what direction? [hykulnjb><] You begin to feel better. What do you want to zap? [EH or ?*] (2x) That is a silly thing to zap. What do you want to drink? [ah-jtzANO or ?*] Oh wow! Everything looks so cosmic! # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 1 sins You could not have this property at all: freezopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: searching Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 81 Spellbook identification only worked 2 times out of 41 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 53% Wand drop chance was reduced to 87% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 65% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: lightsaber (turn 51) The following skill became untrainable if you tried to train it too early: searching (turn 1056) You had blown your chance of training the searching skill The following skill became untrainable after a while: occult spells (turn 28952) The following skill couldn't be trained before a certain turn number is reached: flail (turn 56186) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 70701 Monster spawn increase reached its maximum at turn 217530 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1009332 The monster class that cannot be genocided was dragon The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: nethack applord (freq bonus 12) The monster species that spawned more often: chem grue (freq bonus 60) The monster species that spawned more often: desert prick (freq bonus 6) The monster species that spawned more often: timeless guardian (freq bonus 3) The monster species that spawned more often: weezing (freq bonus 4) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 48) The monster species that spawned more often: coveting pollutant (freq bonus 12) The monster species that spawned more often: unmended ammonite ventricle abet hip (freq bonus 24) The monster species that spawned more often: adult cyan dragon (freq bonus 12) The monster species that spawned more often: asian lady (freq bonus 30) The monster species that spawned more often: Baalzebub (freq bonus 12) The monster species that spawned more often: very old silver dragon (freq bonus 32) The monster species that spawned more often: juggernaut of Khorne (freq bonus 36) The monster species that spawned more often: magic wort (freq bonus 12) The monster species that spawned more often: death elemental (freq bonus 8) The monster species that spawned more often: old sorcerer (freq bonus 5) The monster species that spawned more often: sexfault (freq bonus 6) The monster species that spawned more often: swab slabber (freq bonus 18) The monster species that spawned more often: raging legal (freq bonus 20) The monster species that spawned more often: erenge tick (freq bonus 18) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: memorabilia adultery eclipse curtesy accenting The monster species that never randomly spawned: pontifical smirch The monster species that never randomly spawned: Bulletproof Sergeant The monster species that never randomly spawned: soaking bat The monster species that never randomly spawned: bastard The monster species that never randomly spawned: direst exedra The monster species that never randomly spawned: mainland grotesque oversalting The monster species that never randomly spawned: sokjil The monster species that never randomly spawned: glass swarm piercer The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 23) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 38) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 22) Trap randomization happened for 1 in 848 traps Next attribute increase check would have come at turn 2864 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were hallucinating (484) You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 12% You leeched mana You were telepathic You had 654 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Commons, President Snow and Sol Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 227% b - healing 1 healing 0% 112% c - dig 5 matter 95% 382% d - command undead 5 attack 95% 100% e - wizard lock 2 matter 0% 100% f - cause fear 3 enchant 90% 100% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Soon(22) phase door 7 R Not Ready(1079) invoke deity 7 R Prepared(0) Discoveries Artifacts Evening Star [unaligned morning star] Armor robe (pink robe) Scrolls scroll of enchant weapon (GOAL GOREST) scroll of blank paper (unlabeled) scroll of healing (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of mana (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of phase door (LIVING SALT SHAKER) scroll of standard id (EGULED EL IOM SERPA) scroll of cure (BUFF DEDEDE) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (OYII) scroll of teleportation (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) Spellbooks spellbook of force bolt (curare-impregnated) spellbook of healing (everlasting) spellbook of dig (hallucinating) spellbook of blank paper (plain) spellbook of command undead (volatile) spellbook of wizard lock (continued) spellbook of cause fear (donkey-eared) Potions potion of invisibility (silver) potion of sickness (St.John's Wort) potion of healing (peppermint) potion of hallucination (cacao) Wands wand of probing (avocadowood) wand of healing (royal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 81 times You killed 55 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (23 of 20) techniques [Unskilled] (max Expert) (4 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (40 of 160) morning star [Basic] (max Expert) (61 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (48 of 160) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye murmur the Sage...