murmur, chaotic female bretonian Sage ------- |@.<..| |f..... |..$..| |.....| -----.- [Murmur the Invoker] St7 Dx4 Co4 In15 Wi15 Ch9 SagBreFemCha Dlvl:1 $0 HP16(16) Pw24(31) AC11 Exp1 Wt28/1000 T4 Latest messages Use hybrid races? [yn] (n) Hello murmur, welcome to SlashEMExtended! You are a chaotic female bretonian Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. ` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (statue of an evasive fox) spellbook of free action - This is a spellbook. Color: brown. Material: paper. Appearance: decrepit. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Grants temporary free action, i.e. paralysis resistance. In what direction? [hykulnjb><] You see here 51 rocks {1}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: discount action You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 105 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 81% Armor drop chance was reduced to 79% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 37) The following skill became untrainable after a while: riding (turn 33644) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 127544) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81210 Monster spawn increase reached its maximum at turn 166454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 867724 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: proscenium star epilogued (freq bonus 4) The monster species that spawned more often: industrial turret (freq bonus 9) The monster species that spawned more often: programmer python (freq bonus 27) The monster species that spawned more often: kobold shaman (freq bonus 2) The monster species that spawned more often: mesmerization areolae uxorial shrilling (freq bonus 3) The monster species that spawned more often: implicitly unraveled (freq bonus 12) The monster species that spawned more often: speeding thing (freq bonus 20) The monster species that spawned more often: attendantly searchable (freq bonus 6) The monster species that spawned more often: hill cube (freq bonus 4) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 54) The monster species that spawned more often: uber stalkish (freq bonus 3) The monster species that spawned more often: Purpson (freq bonus 6) The monster species that spawned more often: wooden mushroom (freq bonus 21) The monster species that spawned more often: lilac force fungus (freq bonus 8) The monster species that spawned more often: victualled convecting godhood wiener shaveable (freq bonus 21) The monster species that spawned more often: tortoise (freq bonus 6) The monster species that spawned more often: tar warp fungus (freq bonus 30) The monster species that spawned more often: embalmed corpse (freq bonus 30) The monster species that spawned more often: giant ghost bat (freq bonus 12) The monster species that spawned more often: cobra (freq bonus 6) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster species that never randomly spawned: giant hunter ant The monster species that never randomly spawned: dim warp patch The monster species that never randomly spawned: nexus mushroom The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: sanity ray The monster species that never randomly spawned: pffing fish The monster species that never randomly spawned: bezoar canteen The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: dark stalk The monster species that never randomly spawned: phase wort The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 36) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 18) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 12) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 4) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 105) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 78) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 1) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1494 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 105% b - healing 1 healing 0% 100% c - free action 7 occult 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of scare monster (SERGEANT MC SHITHEAD) scroll of identify (TINKERBELL HERE TO KICK UR ASS) scroll of healing (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (TSCHAEAUBANG) scroll of cure (MONST DOT C AINT BIG ENOUGH) * scroll of extra healing (SENIOR ASSWIPE) * scroll of greater mana restoration (MULY SA CITA NUL) Spellbooks spellbook of force bolt (fleeting) spellbook of healing (heavenly) spellbook of free action (decrepit) Potions potion of blindness (cooling) potion of water (clear) potion of healing (distilled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage... Since you quit, the score list will not be checked.