murmur, chaotic female bretonian Sage ------ +.f@.| |.<..| .....| -.--+- [Murmur the Invoker] St8 Dx8 Co10 In13 Wi10 Ch5 SagBreFemCha Dlvl:1 $13 HP16(16) Pw31(31) AC9 Exp1 Wt29/1330 T12 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You kill the easy piercer! There is a fountain here. Use "q." to drink from it. You see here an easy piercer corpse {200}. What do you want to eat? [* or ,] This easy piercer corpse tastes terrible! You finish eating the easy piercer corpse. You see here 13 gold pieces {0}. 13 gold pieces. What do you want to drink? [hijk or ?*] You feel smart! You are left with the empty bottle. q - a * bottle {1}. What do you want to drink? [ijk or ?*.] The cool draught refreshes you. The fountain dries up! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 97% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 86% Tool drop chance was reduced to 14% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 40) The following skill became untrainable if you tried to train it too early: body spells (turn 232) The following skill became untrainable after a while: two-handed sword (turn 18228) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 39879) Heavy curses were more common by 49% Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14292 Monster spawn increase reached its maximum at turn 51537 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4091171 The monster class that cannot be genocided was centaur The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: long golem (freq bonus 9) The monster species that spawned more often: cross-eyed mage (freq bonus 16) The monster species that spawned more often: egocentric kamadan (freq bonus 12) The monster species that spawned more often: porter severity vortex (freq bonus 4) The monster species that spawned more often: sociability fragment (freq bonus 20) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 16) The monster species that spawned more often: banisher teacher (freq bonus 10) The monster species that spawned more often: Al Capone (freq bonus 24) The monster species that spawned more often: strong kanegou (freq bonus 16) The monster species that spawned more often: bone archer (freq bonus 5) The monster species that spawned more often: flying crasher (freq bonus 30) The monster species that spawned more often: Selinger (freq bonus 44) The monster species that spawned more often: katoiseful (freq bonus 24) The monster species that spawned more often: unmuffling beauish (freq bonus 4) The monster species that spawned more often: magic mandrake (freq bonus 20) The monster species that spawned more often: divination eye (freq bonus 7) The monster species that spawned more often: prizer interrogation (freq bonus 15) The monster species that spawned more often: +4 vm cutoff (freq bonus 96) The monster species that spawned more often: omen (freq bonus 5) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 24) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: meanie The monster species that never randomly spawned: giant beart The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: roomba The monster species that never randomly spawned: myrkalfar warrior The monster species that never randomly spawned: gheleon The monster species that never randomly spawned: nntp daemon The monster species that never randomly spawned: complaisantly british multiparty verged The monster species that never randomly spawned: diseased rat The monster species that never randomly spawned: hc schoolgirl The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 414) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 43) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 14) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 63) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 173 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1709 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - restore ability 4 healing 70% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of scare monster (BLAZE THE 420 WEED CAT) scroll of charging (HARATTAMA KIYOTTAMA) scroll of healing (CURASED COFFIN IS NOT A MISSPELLING) scroll of mana (FUCK OFF YOU MISS ASS) scroll of phase door (SIE NICHT ANGESCHNALLT SIND) scroll of standard id (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of cure (890 C PROPERTY) * scroll of extra healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of greater mana restoration (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of force bolt (corrupted) spellbook of healing (horrible) spellbook of restore ability (legit) Potions potion of gain ability (fluorescent) potion of invisibility (sparkly) potion of healing (vitriol) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage... Since you quit, the score list will not be checked.