murmur, chaotic female bretonian Sage -------## #------ #####|......,# ----------------#,.)(.>|#,,`,,......|,#---------------- |...............,,|.....,,,,##|.....|,#|.[).[#)).).).)| |..............|,#---|--#,,,# -------,#|.))))))).)))).| ----------.-----,##,#,######### #,#|....))).))))).| #,,# #`,,,,,,,,,,,,%,# #,#|.))).).[))).))| -----------------.- #,#,#,,########## #,,|.)).))....))))| |.................| #,,,,#,# ##,|.)))))))).))))| |.................| #,,-+-.-------- #,|..)).).))).).)| |.................|##,--..........-- #,|.))$))).)))..)| |..................,,,|....----....| #,+@@.)).)).).)))| -------------------##,-....| |....| ##|))).)....)..))| ##|....| |....| ---------------- |....----....| --..........<- ------------# [Murmur the Secret Keeper] St4 Dx9 Co12 In12 Wi20 Ch5 SagBreFemCha Dlvl:2 $327 HP0(76) Pw81(91) AC1 Exp7 Wt235/1520 T2896 Latest messages Lerignac hits you! You return to bretonian form! [-3 -> 34] Lerignac thrusts his dagger. Lerignac hits you! [-13 -> 21] Lerignac thrusts his dagger. Lerignac hits you! [-12 -> 9] Warning: HP low! What do you want to read? [d-gl-osvxCDJLNU or ?*] As you read the scroll, it disappears. You feel healthier! Lerignac thrusts his dagger. Lerignac hits you! [-12 -> 20] Lerignac wields a shotgun {15}! Lerignac fires a shotgun shell! You are hit by a shotgun shell! You die... Final attributes You were piously aligned Your alignment was 26 Your max alignment was 28 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 93% Armor drop chance was reduced to 83% Tool drop chance was reduced to 86% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 20) The following skill became untrainable if you tried to train it too early: javelin (turn 765) The following skill became untrainable after a while: axe (turn 43177) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 32894) Number of artifacts generated was 4 Number of fake artifacts generated was 10 Monster spawn increase started at turn 29332 Monster spawn increase reached its maximum at turn 185820 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1961882 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: ovarial betokening (freq bonus 18) The monster species that spawned more often: very old mantidragon (freq bonus 18) The monster species that spawned more often: corsair of Umbar (freq bonus 12) The monster species that spawned more often: unfair prostitute (freq bonus 9) The monster species that spawned more often: storm naga (freq bonus 6) The monster species that spawned more often: invisible wort (freq bonus 72) The monster species that spawned more often: porter genetic engineer (freq bonus 16) The monster species that spawned more often: overcritically respected (freq bonus 9) The monster species that spawned more often: bastard (freq bonus 8) The monster species that spawned more often: hobbit figure (freq bonus 10) The monster species that spawned more often: hellrat (freq bonus 15) The monster species that spawned more often: Anita (freq bonus 6) The monster species that spawned more often: balance drake (freq bonus 8) The monster species that spawned more often: blood golem (freq bonus 3) The monster species that spawned more often: drowzee (freq bonus 16) The monster species that spawned more often: normal elemental (freq bonus 9) The monster species that spawned more often: Andromalius (freq bonus 36) The monster species that spawned more often: erenge tick (freq bonus 12) The monster species that spawned more often: saturday costumer (freq bonus 8) The monster species that spawned more often: glibglob grue (freq bonus 18) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 5) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: punt The monster species that never randomly spawned: teasingly definable The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: capstan goggliest The monster species that never randomly spawned: greedily authenticator The monster species that never randomly spawned: sand maggot The monster species that never randomly spawned: arch-lichen The monster species that never randomly spawned: gore bearer The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: lava golem The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 18) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 13) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 14) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 55) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 4) Trap randomization happened for 1 in 519 traps Next attribute increase check would have come at turn 4341 Strength training was 13 Dexterity training was 6 Wisdom training was 4 Constitution training was 21 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were punished You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 26% You leeched mana You had 1078 points of nutrition remaining You could swim You had full nutrients You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 342% b - healing 1 healing 0% 82% c - detect unseen 3 divine 0% 172% d - totem summoning 6 occult 98% 78% e - sleep 2 enchant 0% 108% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(3787) phase door 7 R LIMIT(3453) invoke deity 7 R LIMIT(0) Discoveries Weapons elven dagger (runed dagger) scimitar (curved sword) Armor robe (white robe) Scrolls scroll of identify (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of gold detection (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (HLY HLS) scroll of standard id (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of cure (OUSIRI SESEGGENBARPHARGGES) * scroll of extra healing (TRATS ARL) * scroll of greater mana restoration (M7M6YU) scroll of consecration (FAT PINK BLOB) scroll of trap detection (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of sinking (DPIEV WENWWSG UNNZMI) scroll of teleportation (VEGETARIANISM IS AN EATING DISORDER) scroll of create monster (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Spellbooks spellbook of force bolt (dark green) spellbook of healing (fallen) spellbook of detect unseen (lupine) spellbook of totem summoning (cyan) spellbook of sleep (unhealthy) Potions potion of paralysis (essential) potion of healing (tesco value) potion of ice (metallic) potion of invisibility (baloon flower) potion of gain ability (topaz) potion called polymorph? (blood-red) Wands wand of punishment (oozing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 51 times You prayed to the gods 1 time You hit with a wielded weapon 114 times You killed 83 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (17 of 20) spirituality [Basic] (max Expert) (77 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (10 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (133 of 160) morning star [Unskilled] (max Expert) (1 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (82 of 160) healing spells [Basic] (max Expert) (23 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (12 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...