murmur, chaotic female bretonian Sage -----## |...-,# ##|...|,# ----- -----------### ---------,-...|,## ##|...| |.${..`..S@@,# |........,|...|,,# #,+<..| |..+++++.+|#,##|.......|#---|-#,,##,|...| |..+ +..|#,,,|.......| #,,##,##,--+-- |`.+ ?..|###,........| ##,##,,#,,,,# |..+++++`.| #--------- #,,,,,,,,,,, |.........| -------.---,# ----------- |.........%,# |.........|%,, |......>..|#,,## |.........|#,,# ----------- ,## [Murmur the Summoner] St7 Dx5 Co5 In14 Wi9 Ch6 SagBreFemCha Dlvl:1 $20 HP-15(49) Pw6(73) AC11 Exp5 Wt28/1240 T259 Latest messages You kill it! In what direction? [hykulnjb><] The spell hits Rath Luirc. Rath Luirc resists! The spell hits the river moccasin! Rath Luirc thrusts his dagger. Rath Luirc hits you! [-15 -> 27] Rath Luirc thrusts his dagger. Rath Luirc hits you! [-19 -> 8] Warning: HP low! Rath Luirc touches you! [-1 -> 7] Warning: HP low! Your robe is not affected. Rath Luirc brushes against your leg. Rath Luirc thrusts his dagger. Rath Luirc hits you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: invisibility You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 78% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: shuriken (turn 7) The following skill became untrainable if you tried to train it too early: divination spells (turn 350) The following skill became untrainable after a while: polymorphing (turn 46212) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 50137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13987 Monster spawn increase reached its maximum at turn 140314 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1567984 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: cyan laser (freq bonus 16) The monster species that spawned more often: proselytized knifed (freq bonus 24) The monster species that spawned more often: teddy bear (freq bonus 8) The monster species that spawned more often: hitec warp fungus (freq bonus 12) The monster species that spawned more often: water blaster (freq bonus 15) The monster species that spawned more often: giant venus flytrap (freq bonus 32) The monster species that spawned more often: Theresa Flauschebueschel May (freq bonus 16) The monster species that spawned more often: void warp fungus (freq bonus 21) The monster species that spawned more often: soaker rewashing (freq bonus 54) The monster species that spawned more often: ivory spore (freq bonus 20) The monster species that spawned more often: mazewalker (freq bonus 30) The monster species that spawned more often: ramming wall (freq bonus 4) The monster species that spawned more often: undead anachronounbinder (freq bonus 30) The monster species that spawned more often: breakoff mold (freq bonus 10) The monster species that spawned more often: nexus force fungus (freq bonus 20) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 5) The monster species that spawned more often: master silver dragon (freq bonus 30) The monster species that spawned more often: ensuring upholsterer (freq bonus 24) The monster species that spawned more often: panorama chairmanning (freq bonus 8) The monster species that spawned more often: platinum dragon bat (freq bonus 15) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: jowly sacbut whimperingly The monster species that never randomly spawned: tong condone The monster species that never randomly spawned: platina bell The monster species that never randomly spawned: +2 nd barricade The monster species that never randomly spawned: hellfire colossus The monster species that never randomly spawned: kopkeeper The monster species that never randomly spawned: grogrue The monster species that never randomly spawned: toxic stalk The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: animated roller blade The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 17) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 19) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 17) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 4) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Trap randomization happened for 1 in 68 traps Next attribute increase check would have come at turn 783 Strength training was 15 Dexterity training was 2 Wisdom training was 20 Constitution training was 25 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (44) You were prevented from having stealth (0) You leeched mana You had 2267 points of nutrition remaining You had full nutrients You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (264) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 208% b - healing 1 healing 0% 98% c - cure sickness 3 healing 0% 198% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(921) invoke deity 5 R LIMIT(0) Discoveries Armor robe (camo robe) Scrolls scroll of gold detection (WAMUU) scroll of enchant weapon (CHOP CHOP MASTA ONION) scroll of healing (GENE FFS) scroll of mana (THE AI IS OUTWITTING THE HUMANS) scroll of phase door (GODFATHER OF ALL ROGUELIKES) scroll of standard id (MUCH THEEF VERY ROCK) scroll of cure (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Spellbooks spellbook of force bolt (freed) spellbook of healing (coarse) spellbook of cure sickness (angry) Potions potion of restore ability (distilled) potion of booze (milky) potion of healing (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (41 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...