murmur, chaotic female bretonian Sage --------- |.......| |.......| |..<..... ##--.------ ##,,,,# #,,#### #,# -+----- |.@...| |%@%%%| |%%.%.| |.%%%!| |%%%.%| |(%%%!| ------- [Murmur the Summoner] St10 Dx8 Co9 In16 Wi8 Ch5 SagBreFemCha Dlvl:2 $11 HP33(33) Pw51(51) AC9 Exp3 Wt29/1510 T331 Latest messages You see here an illegal potion {0}. You see here a tripe ration {0}. (2x) You see here a fortune cookie {0}. Pick an object. ( a useful item (pick-axe, key, lamp...) (cooling box) You see here a cooling box {1580}. # There is a cooling box {1580} here, loot it? [ynq] (q) You carefully open the cooling box... You see here a fortune cookie {0}. You see here a tripe ration {0}. You see here 5 pears {0}. You see here 3 apples {0}. You see here a finalized ecru potion {0}. You see here 3 lemons {0}. You see here a eucalyptus leaf {0}. You see here 5 carrots {0}. You see here a cram ration {0}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 83% Wand drop chance was reduced to 52% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 92% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: crossbow (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 1120) The following skill became untrainable after a while: enchantment spells (turn 11001) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39184) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12666 Monster spawn increase reached its maximum at turn 259177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 19517355 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: glare warp patch (freq bonus 24) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: naming dragon (freq bonus 3) The monster species that spawned more often: romulanian soldier (freq bonus 30) The monster species that spawned more often: Alice (freq bonus 20) The monster species that spawned more often: bang-bright light (freq bonus 2) The monster species that spawned more often: beard golem (freq bonus 21) The monster species that spawned more often: caribbean polymerized (freq bonus 10) The monster species that spawned more often: bad warp fungus (freq bonus 4) The monster species that spawned more often: bearded devil (freq bonus 24) The monster species that spawned more often: infernal cuneate (freq bonus 4) The monster species that spawned more often: cobalt draconian (freq bonus 3) The monster species that spawned more often: kingdra (freq bonus 4) The monster species that spawned more often: ulcerated offended (freq bonus 3) The monster species that spawned more often: spike colony (freq bonus 9) The monster species that spawned more often: river floozy (freq bonus 9) The monster species that spawned more often: iceblock wall (freq bonus 8) The monster species that spawned more often: loftier plume handbook (freq bonus 4) The monster species that spawned more often: tatarigami (freq bonus 9) The monster species that spawned more often: ultraviolet ray (freq bonus 12) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: falconry deash The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: antipyretic dp pustuliform wouldst The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: black tear angel The monster species that never randomly spawned: horn monster The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: ice wall The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 80) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 329) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 21) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 303) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 38) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 80) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Trap randomization happened for 1 in 867 traps Next attribute increase check would have come at turn 337 Strength training was 15 Dexterity training was 19 Wisdom training was 3 Constitution training was 18 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You had 1431 points of nutrition remaining You had full nutrients You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 102% b - healing 1 healing 0% 97% c - cure blindness 2 healing 0% 97% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(230) invoke deity 3 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of lockout (MESMERIZE NEUTRON ELBOWED HAREM) scroll of enchant weapon (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of healing (FNORD) scroll of mana (MAKE SLEX GREAT AGAIN) scroll of phase door (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (EDO MATIESTO) * scroll of extra healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) * scroll of greater mana restoration (SHIFTLY ITEM TRICK HIT CONTINUE) Spellbooks spellbook of force bolt (foreign) spellbook of healing (moldy) spellbook of cure blindness (angry) Potions potion of water (clear) potion of extra healing (black lily) potion of healing (pseudo-violet) potion of speed (coffee) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 10 times You killed 11 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (5 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (30 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (22 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...