murmur, chaotic female bretonian Sage ####--- -----------#,,,-.# ###########|.........|#,##|.#### #,,,,,,,,,,-.........|,,,,...@.## #,#########|.........|,,##---,f,- ### |.........|,,# ##### #-----------#### |.........-,,# #,...........,,,## ---------.-,,# ### #,|......_..|##,,#############,,,,,,,,## #,# #,|.........|,,,,,,,,,,,,,,,,,,,,,,,`# --------|--#,|.........|,##,,#########,#,,###### |(.........,,-----------,###,,,,,--- -|-# |.........|`,,,,,,,,,,,,,# #####,..` `.` |.........|,####################,|``` `.`` |.........|######,,,,,,,,,,,,,,,,-.<` ``.$ |..........,,,,,,,,,,,,,,,,,,,###---- --- -----------################### [Murmur the Invoker] St7 Dx9 Co5 In11 Wi11 Ch9 SagBreFemCha Dlvl:1 $0 HP16(16) Pw32(32) AC9 Exp1 Wt40/1010 T448 Latest messages [-1 -> 14] You kill the twen! You destroy the kobold zombie! The kitten eats a twen corpse {10}. With great effort you move the boulder. There is a wall in the way! You displaced your kitten. You hear soft splashing. You hear some noises in the distance. You try to move the boulder, but in vain. You hear soft splashing. You cannot diagonally move out of a door! (2x) # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! You can move again. # Really quit [yes/no]? Final attributes You were aligned Your alignment was 3 Your max alignment was 12 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: free action You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 84% Potion drop chance was reduced to 97% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 8) The following skill became untrainable if you tried to train it too early: spear (turn 123) The following skill became untrainable after a while: paddle (turn 48098) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 49646) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85023 Monster spawn increase reached its maximum at turn 197747 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 491929 The monster class that cannot be genocided was elemental The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: amorphous stalk (freq bonus 3) The monster species that spawned more often: feline cloud (freq bonus 6) The monster species that spawned more often: five of hearts (freq bonus 8) The monster species that spawned more often: croft stimulant (freq bonus 4) The monster species that spawned more often: nickelpede (freq bonus 24) The monster species that spawned more often: raticate (freq bonus 12) The monster species that spawned more often: pain light (freq bonus 18) The monster species that spawned more often: petty ki-rin (freq bonus 24) The monster species that spawned more often: brown growth (freq bonus 12) The monster species that spawned more often: aflame disenchanting (freq bonus 12) The monster species that spawned more often: deployment reproof ancestor (freq bonus 15) The monster species that spawned more often: wing bee (freq bonus 9) The monster species that spawned more often: hitec patch (freq bonus 9) The monster species that spawned more often: nunnish catarrhal bat (freq bonus 8) The monster species that spawned more often: diastolic ideologically (freq bonus 9) The monster species that spawned more often: RNG laser (freq bonus 4) The monster species that spawned more often: unreal fungus (freq bonus 8) The monster species that spawned more often: autosuggestion restuff (freq bonus 8) The monster species that spawned more often: red putty (freq bonus 8) The monster species that spawned more often: dotting impudence (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 8) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: huge firefish The monster species that never randomly spawned: hidden forest centaur The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: protected black unicorn The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: razor dragon The monster species that never randomly spawned: goblin fighter The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 160) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 11) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 12) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 2) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 4146 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 18 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1471 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 106% b - healing 1 healing 0% 96% c - identify 5 divine 95% 396% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Not Ready(3732) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (REQUICO SIDES) scroll of charging (USED UP A NONPAID SHOP ITEM) scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of phase door (SKYB) scroll of standard id (KIDS 3 0 R 8 0 R) scroll of cure (EFFAITH ANDWYOL STATWS) * scroll of extra healing (QUICKER USED THE STUNT OF ELF) * scroll of greater mana restoration (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) Spellbooks spellbook of force bolt (complicated) spellbook of healing (middle-handed) spellbook of identify (ochre) Potions potion of dimness (magenta) potion of speed (manky) potion of healing (bird's eye) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (9 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) techniques [Unskilled] (max Expert) (4 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (22 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...