murmur, chaotic female bretonian Sage ####----- ---------- #,,,....---- |...}....|######## ####|....... |..}.(...-,,,,,,,,########,.....<.| |.f..@...|#######,,,,,,,,#,|......- -----+---- ########,,,.......| ###,|....... -------- [Murmur the Invoker] St3 Dx10 Co5 In11 Wi5 Ch7 SagBreFemCha Dlvl:1 $12 HP12(12) Pw32(32) AC9 Exp1 Wt28/810 T123 Latest messages This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. You see here a yellow gem {1}. In what direction? [hykulnjb><] Never mind. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! The kitten picks up a yellow gem {1}. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: numbopathy You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 97% chance Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 85% Armor drop chance was reduced to 98% Tool drop chance was reduced to 59% Food drop chance was reduced to 94% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 5) The following skill became untrainable if you tried to train it too early: general combat (turn 1088) The following skill became untrainable after a while: enchantment spells (turn 49617) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 25375) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46741 Monster spawn increase reached its maximum at turn 219841 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13469148 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: white marketeer (freq bonus 6) The monster species that spawned more often: spammer mummy (freq bonus 16) The monster species that spawned more often: layered leapt (freq bonus 32) The monster species that spawned more often: contemn matron (freq bonus 16) The monster species that spawned more often: dark gray colony (freq bonus 6) The monster species that spawned more often: staying ray (freq bonus 16) The monster species that spawned more often: max one (freq bonus 12) The monster species that spawned more often: merciless eel (freq bonus 8) The monster species that spawned more often: team nastytrap member (freq bonus 8) The monster species that spawned more often: leachy railroading endothermic (freq bonus 4) The monster species that spawned more often: ruby mushroom (freq bonus 10) The monster species that spawned more often: clear elemental (freq bonus 24) The monster species that spawned more often: corrosive beam (freq bonus 15) The monster species that spawned more often: eyeglass-wearing retard (freq bonus 7) The monster species that spawned more often: undead archeologist (freq bonus 6) The monster species that spawned more often: yellow mushroom patch (freq bonus 20) The monster species that spawned more often: sane patch (freq bonus 12) The monster species that spawned more often: Xine, the Mountain King (freq bonus 15) The monster species that spawned more often: mumbling spirit (freq bonus 4) The monster species that spawned more often: bright blue wort (freq bonus 10) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 24) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 3) The monster species that never randomly spawned: water hulk The monster species that never randomly spawned: meanbeam mummy The monster species that never randomly spawned: antipyretic dp pustuliform wouldst The monster species that never randomly spawned: autofarm blood pudding The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: squadron coinsured The monster species that never randomly spawned: statue gargoyle The monster species that never randomly spawned: death ray dragon The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: netzah sephirah The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 67) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 5) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 14) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 3) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 111) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 88) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 8) Trap randomization happened for 1 in 246 traps Next attribute increase check would have come at turn 381 Strength training was 4 Dexterity training was 0 Wisdom training was 2 Constitution training was 7 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having numbopathy (0) You were prevented from having technicality (0) You saw invisible You had 1776 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - healing 1 healing 0% 99% c - enchant armor 7 enchant 99% 599% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of magic mapping (TORIPIRU MAXIMIZE MAGIK) scroll of proof armor (6 TIME) scroll of healing (NEW VALUE FOR NAME REJECTED) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (ELF FIND HONEY SOMEWHERE) scroll of standard id (PRECIOUS BODILY FLUIDS) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of extra healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of greater mana restoration (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) Spellbooks spellbook of force bolt (printed) spellbook of healing (talkative) spellbook of enchant armor (illuminated) Potions potion of enlightenment (squirting) potion of full healing (vapor) potion of healing (greasy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (24 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...