murmur, chaotic female bretonian Sage ------- |.....|## #|.....-,# ---------------- ---------- #,..*...|,# |..............| |........|####,|.....|,# |..............| |....<....,,,,,|.....|,# |...........f..| |........|####,-------,# |..........&@..| -.-------- #,,######,# ----.------.---- #,,,,,,#######,,,,,,,#,# #,,# ,,# ######,,,,,,,#,#####,,,# ##,, ### ---------.-,# ##,,# #,,,, |.....*...|,# #,`-----.-, |.........|,# #,,|.....| |.........|,# ##,|...... --.........,# #,......| |........|# #*|.....|# ---------- #,|.....| #,-------# #,,,,,,,,# ########,# [Murmur the Summoner] St3 Dx4 Co8 In11 Wi10 Ch7 SagBreFemCha Dlvl:1 $9 HP-11(35) Pw16(55) AC11 Exp3 Wt28/1060 T239 Ill Latest messages Pazuzu shrieks. Pazuzu claws you! [-10 -> 25] Pazuzu claws you! [-5 -> 20] Pazuzu stings you! [-3 -> 17] You miss Pazuzu. Pazuzu shrieks. Pazuzu claws you! [-10 -> 7] Pazuzu claws you! You feel deathly sick. [-3 -> 4] Warning: HP low! Pazuzu stings you! Pazuzu's sting was poisoned! You feel weaker! You lose Strength You die... Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 37 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 94% Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 32% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: general combat (turn 2054) The following skill became untrainable after a while: dart (turn 45983) The following skill couldn't be trained before a certain turn number is reached: searching (turn 44511) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109705 Monster spawn increase reached its maximum at turn 241921 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 434265 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: vampire (freq bonus 12) The monster species that spawned more often: phasing hobbit wizard (freq bonus 28) The monster species that spawned more often: cheshire cat (freq bonus 28) The monster species that spawned more often: defication fish (freq bonus 204) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 17) The monster species that spawned more often: xorn (freq bonus 90) The monster species that spawned more often: mad zhar (freq bonus 104) The monster species that spawned more often: lethe colony (freq bonus 32) The monster species that spawned more often: leocentaur ruler (freq bonus 60) The monster species that spawned more often: skeleton warrior (freq bonus 34) The monster species that spawned more often: slayer (freq bonus 84) The monster species that spawned more often: rogue (freq bonus 16) The monster species that spawned more often: multicolor grue (freq bonus 42) The monster species that spawned more often: misapprehend aviatrix (freq bonus 30) The monster species that spawned more often: gremlin leader (freq bonus 28) The monster species that spawned more often: real deathmold (freq bonus 128) The monster species that spawned more often: litter ghost (freq bonus 26) The monster species that spawned more often: ramapithecus (freq bonus 26) The monster species that spawned more often: vainglory petulantly (freq bonus 120) The monster species that spawned more often: selenite central command unit (freq bonus 96) The monster species that spawned more often: lode superintended staying (freq bonus 42) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: miesieenic topmodel The monster species that never randomly spawned: arranger recommitted The monster species that never randomly spawned: crater mold The monster species that never randomly spawned: jurywomen flail The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: chaos shapechanger The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: glassiest armada fried The monster species that never randomly spawned: Rame Duck The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 40) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 3) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 1) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 307 Strength training was 23 Dexterity training was 12 Wisdom training was 8 Constitution training was 10 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were sick from illness (42) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 2244 points of nutrition remaining You aggravated monsters You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 133% b - healing 1 healing 0% 98% c - magic missile 3 attack 0% 228% d - endure cold 2 protect 84% 99% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Not Ready(1708) invoke deity 3 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of gain mana (HLY HLS) scroll of enchant weapon (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (MOVE RISED SLOW) scroll of phase door (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of standard id (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of cure (U FOKIENG SUK) * scroll of extra healing (THAI MASSAGE IS BETTER THAN SEX) * scroll of greater mana restoration (SNU QQQ) Spellbooks spellbook of force bolt (venerable) spellbook of healing (charming) spellbook of magic missile (psychedelic) spellbook of endure cold (orange) Potions potion of speed (vitriol) potion of cyanide (humour) potion of healing (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (42 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage...