murmur, chaotic female angelic Mahou Shoujo -------------- --------## |<...........| |.....(.,##---------- ####### ##|..(.........| ------------- |......|,,,|........| ##,,`,,###,-.-|-..-.----- |...........| |......|,#,|..----..|######### ##,,,,##,,,#,,,,,,,,,###### |...........| |......|,#,|..| |..-,,,,,,,,---.-,,,########,,,,,#`,,,,,# |...........| ---|----,#,|..----..|#######,....|#### #,,,,#,,,,###,#,# |...........| #,# #,#,|........| ######|...| #,###----|---.-,# |...........| ### #,#,------.--- #`,,,,,....| #,# |........|,# ----.-------- #,#,,,,,,,,# #,####,|...|#####---|---|........|,# ###,# #,-.--------####,,,,,,....-,,,,,|.....||........|,## #,,,# #,|.........,,,,,,####|...|####,|.....||>.......|,,## #,### #,|........|,,,,### --.-- #,-.....||.........,,,####,# #,.........-,#### #,# ##|.....||........|,#,,,##,##### ##----------## ### |.....|----.-----,,,#,,,,,,,,`# ------- #,,,,,,,-+----.----.---- #######,|..............| #,.....@&@.%...{.| ##----.----------- #,# [Murmur the Teenie] St7 Dx4 Co6 In7 Wi16 Ch10 MahAngFemCha Dlvl:1 $65 HP-3(32) Pw27(27) AC2 Exp3 Wt831/920 T658 Latest messages Marija Aligner misses the water demon. (2x) # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Queen Beryl commends your efforts and grants you a boon. The water demon thrusts his knife. The water demon hits you! [-5 -> 5] Warning: HP low! The water demon claws you! [-2 -> 3] Warning: HP low! The water demon bites you! [-2 -> 1] Warning: HP low! Marija Aligner swings her soft girl sneaker at the water demon. Marija Aligner misses the water demon. (2x) The water demon thrusts his knife. The water demon hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 40% chance Amulet drop chance was reduced to 51% Armor drop chance was reduced to 97% Tool drop chance was reduced to 90% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: chaos spells (turn 36) The following skill became untrainable if you tried to train it too early: elemental spells (turn 918) The following skill became untrainable after a while: petkeeping (turn 5566) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 50434) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65602 Monster spawn increase reached its maximum at turn 277342 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 945702 The monster class that cannot be genocided was ghost The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: rummaging stylizing lamented bleeped (freq bonus 14) The monster species that spawned more often: coolivert (freq bonus 12) The monster species that spawned more often: wine village ogre (freq bonus 9) The monster species that spawned more often: shardstorm (freq bonus 10) The monster species that spawned more often: three-headed hydra (freq bonus 24) The monster species that spawned more often: master thief (freq bonus 15) The monster species that spawned more often: grunt nightmare (freq bonus 8) The monster species that spawned more often: prehistoric cave lizard (freq bonus 36) The monster species that spawned more often: bad mushroom (freq bonus 18) The monster species that spawned more often: heterodontosaurus (freq bonus 6) The monster species that spawned more often: fanged horror (freq bonus 24) The monster species that spawned more often: war spirit (freq bonus 6) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 16) The monster species that spawned more often: treating praise (freq bonus 12) The monster species that spawned more often: Tobi (freq bonus 6) The monster species that spawned more often: improvise plateau moonstone (freq bonus 6) The monster species that spawned more often: centennial felony (freq bonus 12) The monster species that spawned more often: blue shaver (freq bonus 20) The monster species that spawned more often: nesting czarist (freq bonus 20) The monster species that spawned more often: fried chicken (freq bonus 12) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 9) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: vacuum wort The monster species that never randomly spawned: bedazzling tabletting spurning The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: deathly horseman The monster species that never randomly spawned: tear bulb The monster species that never randomly spawned: nonproliferation stardom The monster species that never randomly spawned: cafe burning The monster species that never randomly spawned: weird fungus The monster species that never randomly spawned: potterer laceier The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 4) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 16) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 59) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 11) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 96) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 1) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 742 Strength training was 16 Dexterity training was 3 Wisdom training was 1 Constitution training was 36 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You had infravision You had 815 points of nutrition remaining You aggravated monsters You could fly You had curse resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (479) You are dead Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 694% b - invisibility 4 body 90% 394% c - spellbinder 3 occult 76% 294% Techniques known in the end Name Level Status dazzle 3 R Soon(72) appraisal 3 R Prepared(0) panic digging 3 R Not Ready(2621) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Not Ready(3118) Discoveries Armor high stilettos (femmy boots) Scrolls scroll of healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of mana (MIMIMIMIMIMIMIMIMIMIMI) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of cure (ITS TOO HEAVY FOR YOUR) * scroll of extra healing (TO MENY SHOTING TO BE AVOID) * scroll of greater mana restoration (MAMPIFANDRAY SELA) Spellbooks spellbook of enchant armor (gambling) spellbook of invisibility (sublime) spellbook of spellbinder (tame) Wands wand of striking (viridian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 1 time You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Basic] (max Master) (27 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Mahou Shoujo...