murmur, chaotic female angelic Mahou Shoujo #, ----.------ |...@..$..| |...@.....| |.........| ----------- [Murmur the Schoolkid] St7 Dx3 Co6 In6 Wi11 Ch11 MahAngFemCha Dlvl:1 $0 HP22(22) Pw6(6) AC7 Exp1 Wt80/810 T1 Latest messages Use hybrid races? [yn] (n) Hello murmur, welcome to SlashEMExtended! You are a chaotic female angelic Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of true sight - This is a spellbook. Color: bright blue. Material: paper. Appearance: deep blue. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that temporarily enables you to see invisible things. spellbook of vaporize - This is a spellbook. Color: brown. Material: arcanium. Appearance: grating. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Removes water squares next to you, and monsters that were swimming in there will take quite some damage and may be paralyzed. However, the vapors will also heavily burn you. # You are murmur, a chaotic female angelic Mahou Shoujo. HP: 22 (max 22) Pw 6 (max 6) AC 7 Current status effects: . # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: full nutrients You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 338 Tool identification only worked 5 times out of 12 Potion drop chance was reduced to 85% Armor drop chance was reduced to 91% Tool drop chance was reduced to 44% Food drop chance was reduced to 99% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: polymorphing (turn 4) The following skill became untrainable if you tried to train it too early: shuriken (turn 27) The following skill became untrainable after a while: general combat (turn 45486) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25011) Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63220 Monster spawn increase reached its maximum at turn 190593 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4818960 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: amoebae devoid farad (freq bonus 12) The monster species that spawned more often: storm lord (freq bonus 9) The monster species that spawned more often: sassy lassy (freq bonus 5) The monster species that spawned more often: yellow slime (freq bonus 42) The monster species that spawned more often: animayion statue (freq bonus 18) The monster species that spawned more often: banishment demon (freq bonus 8) The monster species that spawned more often: crushing reconnecting (freq bonus 4) The monster species that spawned more often: damage sphere (freq bonus 20) The monster species that spawned more often: multi-hued icky thing (freq bonus 14) The monster species that spawned more often: barb mold (freq bonus 3) The monster species that spawned more often: jumping babelfish (freq bonus 16) The monster species that spawned more often: booboo monster (freq bonus 6) The monster species that spawned more often: campsite skirmishing (freq bonus 18) The monster species that spawned more often: werepenetrator (freq bonus 9) The monster species that spawned more often: minor mist cloud (freq bonus 2) The monster species that spawned more often: petro stalk (freq bonus 10) The monster species that spawned more often: elder stargazer (freq bonus 16) The monster species that spawned more often: adult black dragon (freq bonus 5) The monster species that spawned more often: chm abbreviation (freq bonus 10) The monster species that spawned more often: +4 am cutoff (freq bonus 6) The monster trait that was more common: monsters that can be tamed with food (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: cleanlier wyomingite The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: interplay stropping thruster The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: successful entertainer The monster species that never randomly spawned: chestburster The monster species that never randomly spawned: thematic earth elemental The monster species that never randomly spawned: patent pretext The monster species that never randomly spawned: illusionist The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 199) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 38) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 4) Trap randomization happened for 1 in 185 traps Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 0) (money limit: 0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - true sight 3 divine 21% 300% b - cure blindness 2 healing 16% 200% c - vaporize 6 elemental 98% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor unwanted helmet (twisted visor helmet) Scrolls scroll of healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (THE AAAAASSIE) scroll of cure (AEIAEIAE IEIOIO) * scroll of extra healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Spellbooks spellbook of true sight (deep blue) spellbook of cure blindness (luxurious) spellbook of vaporize (grating) Wands wand of striking (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Mahou Shoujo... Since you quit, the score list will not be checked.