murmur, chaotic female angelic Mahou Shoujo ---------- ,.........| |<....&... |....@@..| .........| ----+----- [Murmur the Schoolkid] St10 Dx6 Co9 In13 Wi10 Ch17 MahAngFemCha Dlvl:1 $0 HP8(22) Pw6(6) AC4 Exp1 Wt108/1180 T14 Latest messages [-1 -> 11] The water demon just misses! The water demon misses. Marija swings her soft girl sneaker at the water demon. Marija misses the water demon. Marija hits the water demon. The water demon misses Marija. The water demon claws Marija. The water demon misses Marija. The water demon hits you! [-1 -> 10] The water demon claws you! [-1 -> 9] The water demon bites you! [-1 -> 8] Marija swings her soft girl sneaker at the water demon. Marija misses the water demon. (2x) Your wallet is empty. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: peacevision You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 98% Tool drop chance was reduced to 74% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1118) The following skill became untrainable after a while: dagger (turn 14304) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 50598) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11098 Monster spawn increase reached its maximum at turn 100627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2985816 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: icer turret (freq bonus 4) The monster species that spawned more often: adolescent troll (freq bonus 8) The monster species that spawned more often: kobold lord (freq bonus 8) The monster species that spawned more often: phase mold (freq bonus 4) The monster species that spawned more often: irredeemable mechanized (freq bonus 3) The monster species that spawned more often: miesieenic topmodel (freq bonus 6) The monster species that spawned more often: pale patch (freq bonus 3) The monster species that spawned more often: planet messing (freq bonus 4) The monster species that spawned more often: troglodyte beastlord (freq bonus 12) The monster species that spawned more often: 8;z audzjMY#pn`L80ir!cLyUShzM (freq bonus 24) The monster species that spawned more often: velcro bitch (freq bonus 8) The monster species that spawned more often: mining site dragon (freq bonus 16) The monster species that spawned more often: mistress mind flayer (freq bonus 96) The monster species that spawned more often: scaly horror (freq bonus 6) The monster species that spawned more often: totalism associating (freq bonus 14) The monster species that spawned more often: obscener repackage (freq bonus 14) The monster species that spawned more often: dark force girl (freq bonus 10) The monster species that spawned more often: hole fungus (freq bonus 16) The monster species that spawned more often: kicking ninja (freq bonus 18) The monster species that spawned more often: specced horror (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 9) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: mintwen The monster species that never randomly spawned: specialist The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: dump blob The monster species that never randomly spawned: partisanship modestest The monster species that never randomly spawned: conscious force fungus The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: dream force patch The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 62) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 23) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 19) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 16) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 39) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 32) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 1175 Strength training was 0 Dexterity training was -1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were temporarily slower because you tried to hangup cheat (2) You had the speed bug. (0) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having regeneration (0) You saw invisible You had infravision You had 1487 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 89% 400% b - slow monster 2 enchant 55% 200% c - reflection 6 matter 98% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) speedbug boots (arcane boots) Scrolls scroll of healing (SLIPPAGE 2DOT0) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (IAO ASTO IOPHE) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) * scroll of greater mana restoration (TOME IS A CREATION BY DARKGOD) Spellbooks spellbook of fireball (doorstopping) spellbook of slow monster (received) spellbook of reflection (inert) Potions potion of paralysis (incandescent) Wands wand of striking (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye murmur the Mahou Shoujo... 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