murmur, chaotic female angelic Mahou Shoujo ------- |..... ,...{ -.- #,# #,## , #,@##,# ##,,,#,, ##--.-- |.... |.#.| |...| |#.<| |..#| ---- [Murmur the Schoolkid] St4 Dx3 Co4 In7 Wi14 Ch16 MahAngFemCha Dlvl:1 $0 HP22(22) Pw6(6) AC5 Exp1 Wt280/570 T16 Latest messages Use hybrid races? [yn] (n) Hello murmur, welcome to SlashEMExtended! You are a chaotic female angelic Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of chemistry - This is a spellbook. Color: red. Material: paper. Appearance: accursed. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell has no effect, but knowing it increases the likelihood of the chemistry set actually working. There is a wall in the way! Suddenly, a void jumpgate appears. Do you want to enter the jumpgate and be teleported to a random location on this level? [yes/no] Brrrr... it's deathly cold. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 53% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 72% Tool drop chance was reduced to 85% Food drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: protection spells (turn 45) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1755) The following skill became untrainable after a while: riding (turn 36198) The following skill couldn't be trained before a certain turn number is reached: shield (turn 15952) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26955 Monster spawn increase reached its maximum at turn 324235 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2453313 The monster class that cannot be genocided was golem The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: toileted illicitly (freq bonus 10) The monster species that spawned more often: werespider (freq bonus 8) The monster species that spawned more often: stegocentipede (freq bonus 10) The monster species that spawned more often: The Unknown God (freq bonus 39) The monster species that spawned more often: tasloi (freq bonus 18) The monster species that spawned more often: Touda, the Shikigami (freq bonus 12) The monster species that spawned more often: wording hoorah (freq bonus 16) The monster species that spawned more often: karmic mold (freq bonus 10) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 16) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 24) The monster species that spawned more often: ogroblin (freq bonus 18) The monster species that spawned more often: adelie onsen penguin (freq bonus 9) The monster species that spawned more often: lightning sentry (freq bonus 18) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 10) The monster species that spawned more often: eel golem (freq bonus 22) The monster species that spawned more often: Sina (freq bonus 12) The monster species that spawned more often: relatively big ghost (freq bonus 8) The monster species that spawned more often: croaky gentility (freq bonus 12) The monster species that spawned more often: radiant growth (freq bonus 8) The monster species that spawned more often: litter nymph (freq bonus 10) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 9) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 8) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster species that never randomly spawned: memory light The monster species that never randomly spawned: great gray dragon The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: accelerator distemper edward The monster species that never randomly spawned: gloomy sphere The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: still a nothing The monster species that never randomly spawned: dimensional access automaton The monster species that never randomly spawned: werebeautifulfunnelheeledpump The monster species that never randomly spawned: western mistaught The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 35) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 35) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 10) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 1) Trap randomization happened for 1 in 510 traps Next attribute increase check would have come at turn 3776 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You saw invisible You had infravision You had 1485 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 71% 200% b - chemistry 1 divine 71% 200% c - cure freeze 4 healing 90% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BANANANANANA) scroll of mana (YUM YUM) scroll of phase door (CLITUS DISCUS) scroll of standard id (KILOBAT GIGABAT TERABAT) scroll of cure (AFKPU ZEJOTYDIN) * scroll of extra healing (TEMOV) * scroll of greater mana restoration (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) Spellbooks spellbook of slow monster (fleeting) spellbook of chemistry (accursed) spellbook of cure freeze (hot-cold) Wands wand of striking (birch) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Mahou Shoujo... Since you quit, the score list will not be checked.