murmur, chaotic female bretonian Elementalist --------- |...#...|## -------------- #,# |........,# |............|## -#---## |..|....|,# |.............,##|#...-,# |...>...|,# |..{.........|,,,+^...|,# ---------- -------.-,# |....%.....S@|,##|.#..|,# |........| ###########,#,# -.------.--.--,##------,# ##|........|######,,,,,,,,,,,#,# #,,,####,# ,,,,,# #,# #,-........-,,,%,,,,,,,,,#####,# ###,,,,,,# ##,# #,# #,----------,----%------,# #,,# #####,,### #,#### #,# #,,,,# %,,|....<....|,# #,## #,,%,# #,,,,####,# ####,# ##,-...---...|,####,######## ----------.- ####,#,,,,# #,# ##|...| |...|,,,,,,,,,,,,,# |.........%| #,#,------------,# |...| |...|####,-------.-- |..........| #,#,|..........|,# |...---...| #,|........| |..........| #,,,............,# |.........| #,|........| --.........| ###,|..........|## ----|------ #,.........| |......#..| #,...........| #,# ##|........| ---------- ##------------ ### ---------- [Murmur the Icicle Hands] St6 Dx18 Co8 In10 Wi13 Ch3 ElmBreFemCha Dlvl:2 $45 HP0(37) Pw67(117) AC7 Exp5 Wt355/1100 T930 Latest messages If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! What do you want to zap? [e or ?*] In what direction? [hykulnjb><] You kill the river moccasin! What do you want to zap? [e or ?*] Nothing happens. What do you want to zap? [e or ?*] (2x) Nothing happens. What do you want to zap? [e or ?*] Nothing happens. The river moccasin bites you! [-2 -> 14] The air around you erupts in a tower of flame! The river moccasin is caught in the tower of flame! The door is consumed in flames! The river moccasin bites you! The river moccasin's bite was poisoned! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 15% chance Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 54% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 32% Armor drop chance was reduced to 77% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 8) The following skill became untrainable if you tried to train it too early: axe (turn 2485) The following skill became untrainable after a while: whip (turn 69970) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 50473) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 92665 Monster spawn increase reached its maximum at turn 335545 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1699983 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: little poison ivy (freq bonus 18) The monster species that spawned more often: US presidential election loser (freq bonus 10) The monster species that spawned more often: resos (freq bonus 9) The monster species that spawned more often: fucked up monster (freq bonus 16) The monster species that spawned more often: thought hound (freq bonus 18) The monster species that spawned more often: interesting manes (freq bonus 6) The monster species that spawned more often: evil lich (freq bonus 8) The monster species that spawned more often: truthful repaginating (freq bonus 12) The monster species that spawned more often: hc martial artist (freq bonus 10) The monster species that spawned more often: amnesia spore (freq bonus 8) The monster species that spawned more often: newt (freq bonus 5) The monster species that spawned more often: ice vortex (freq bonus 10) The monster species that spawned more often: magpie (freq bonus 8) The monster species that spawned more often: obfuscation silex (freq bonus 15) The monster species that spawned more often: yellow fungus (freq bonus 12) The monster species that spawned more often: oddish notification (freq bonus 8) The monster species that spawned more often: Al Capone (freq bonus 12) The monster species that spawned more often: combined obligated (freq bonus 36) The monster species that spawned more often: legged whale (freq bonus 12) The monster species that spawned more often: voracious penetrator (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 12) The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: cardiograph lev The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: difficult elephant The monster species that never randomly spawned: barb wort The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: prereproductive flange The monster species that never randomly spawned: criminal garbage houses The monster species that never randomly spawned: sliding troll The monster species that never randomly spawned: fissure fisher The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 72) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 19) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 26) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 36) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 16) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 4) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 2) Trap randomization happened for 1 in 127 traps Next attribute increase check would have come at turn 1532 Strength training was 19 Dexterity training was 2 Wisdom training was 5 Constitution training was 29 Your sanity was 0 You were doubly fire resistant You were doubly shock resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (7) You were prevented from having cold resistance (0) You had 2315 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 286% b - rain cloud 2 elemental 0% 91% c - power failure 5 elemental 95% 391% d - dripping tread 5 elemental 95% 391% e - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status elemental fist 5X LIMIT(0) sigil of control 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(661) invoke deity 5 R LIMIT(0) ward against ice 1X LIMIT(0) Discoveries Armor robe of permanence (green robe) Scrolls scroll of enchant armor (I CAN HAZ HP PLZ) scroll of identify (FORMAT C) scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of mana (MASH EM EXTENDED POTATO DINNER) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (GENTLE PEEPTOE HIGH HEELS) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (STAT IS WILD CHANGELY) * scroll of greater mana restoration (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of teleportation (AITOFCD TINGAED NCELCD NFUSFCD) Spellbooks spellbook of fire (pale) spellbook of rain cloud (backward) spellbook of power failure (iranian) spellbook of dripping tread (watery) spellbook of force bolt (convicted) Potions potion of paralysis (maleen) potion of booze (simmering) Wands wand of fire (slender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 27 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (45 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (116 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye murmur the Elementalist...