murmur, chaotic female senser Sage ----------- ..........| |..<.f....| |.....@...| ---.------- #,, [Murmur the Invoker] St3 Dx9 Co8 In16 Wi15 Ch5 SagSenFemCha Dlvl:1 $0 HP6(10) Pw29(29) AC9 Exp1 T10 Latest messages You return to level 1 in The Dungeons of Doom. Hello murmur, the senser Sage, welcome back to SlashEMExtended! The moon is waxing tonight. You sense the arrival of the newt. The kitten bites the New Kop. The New Kop misses the kitten. The kitten bites the New Kop. The New Kop is killed! What do you want to throw? [a or ?*] Never mind. What do you want to drink? [hijk or ?*.] The water is contaminated! 6 points of your strength got sapped! Since you don't have enough strength, your health is being sapped instead. [-4 -> 6] The fountain dries up! What do you want to drink? [hijk or ?*] That is a silly thing to drink. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: technicality You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 36% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 58% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 55% Tool drop chance was reduced to 72% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: short sword (turn 10) The following skill became untrainable if you tried to train it too early: short sword (turn 144) The following skill became untrainable after a while: matter spells (turn 4384) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 43627) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52510 Monster spawn increase reached its maximum at turn 282880 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 845328 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: trek allowing whumped (freq bonus 16) The monster species that spawned more often: dazzling crasher (freq bonus 24) The monster species that spawned more often: pure white unicorn (freq bonus 72) The monster species that spawned more often: giant pest insect (freq bonus 80) The monster species that spawned more often: lethe wort (freq bonus 14) The monster species that spawned more often: deferent unsighting nee (freq bonus 36) The monster species that spawned more often: surrendering politicked (freq bonus 64) The monster species that spawned more often: morphologist antipacifist (freq bonus 12) The monster species that spawned more often: translucent jelly (freq bonus 10) The monster species that spawned more often: trip leprechaun (freq bonus 18) The monster species that spawned more often: pretesting sabering (freq bonus 18) The monster species that spawned more often: huge newt (freq bonus 30) The monster species that spawned more often: spitting beetle (freq bonus 10) The monster species that spawned more often: bossism sunnily (freq bonus 18) The monster species that spawned more often: static electricity (freq bonus 10) The monster species that spawned more often: lifeful kiowa (freq bonus 14) The monster species that spawned more often: violet spore (freq bonus 10) The monster species that spawned more often: dalmatian confessedly (freq bonus 20) The monster species that spawned more often: war dragon (freq bonus 27) The monster species that spawned more often: group goblin (freq bonus 27) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: ubernazgul The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: bleeding boomer The monster species that never randomly spawned: eye of the deep The monster species that never randomly spawned: laughing disenchanter The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: l33t hack0r The monster species that never randomly spawned: master of change The monster species that never randomly spawned: white blob The monster species that never randomly spawned: digger devil The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 19) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 15) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 1) Trap randomization happened for 1 in 839 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You had 1497 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (653) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - jumping 1 body 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of trap detection (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of light (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (KNOCK THE PROP CANNT BE USE) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of extra healing (PEWDYWYPIE) * scroll of greater mana restoration (PRIRUTSENIE) Spellbooks spellbook of force bolt (copied) spellbook of healing (woodcut) spellbook of jumping (ancient) Potions potion of gain ability (sticky) potion of levitation (gooey) potion of healing (flowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Sage... Since you quit, the score list will not be checked.