murmur, neutral female ancipital Poison Mage -.--- |.... |.@.| |F..| .$..| |...| ----- [Murmur the Poison Mixer] St10 Dx12 Co11 In16 Wi7 Ch7 PoiAcpFemNeu Dlvl:1 $0 HP16(16) Pw18(18) AC5 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waxing tonight. In what direction? [hykulnjb><] Never mind. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) b - an uncursed +1 poisonous cloak (being worn) {4}. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. b - an uncursed +1 poisonous cloak (being worn) {4}. (For instructions type a ?) Unknown direction: 'O' (aborted). Done. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 214 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 52% Armor drop chance was reduced to 92% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 8) The following skill became untrainable if you tried to train it too early: club (turn 899) The following skill became untrainable after a while: divination spells (turn 46113) The following skill couldn't be trained before a certain turn number is reached: sling (turn 44822) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37320 Monster spawn increase reached its maximum at turn 122441 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 355190 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: wooden golem (freq bonus 16) The monster species that spawned more often: venom cat (freq bonus 28) The monster species that spawned more often: totter flailing (freq bonus 8) The monster species that spawned more often: vat snake (freq bonus 24) The monster species that spawned more often: Steel Angel (freq bonus 16) The monster species that spawned more often: house master (freq bonus 108) The monster species that spawned more often: mishapen golem (freq bonus 40) The monster species that spawned more often: great wyrm of magic (freq bonus 24) The monster species that spawned more often: rust golem (freq bonus 18) The monster species that spawned more often: rum drinker (freq bonus 72) The monster species that spawned more often: insane monster (freq bonus 7) The monster species that spawned more often: holy fishing rod (freq bonus 9) The monster species that spawned more often: numbness monster (freq bonus 18) The monster species that spawned more often: silver mushroom (freq bonus 54) The monster species that spawned more often: pidgey (freq bonus 54) The monster species that spawned more often: metamer rotten (freq bonus 18) The monster species that spawned more often: frumpiest wheezy (freq bonus 8) The monster species that spawned more often: Infested Shiere (freq bonus 16) The monster species that spawned more often: magical repasted (freq bonus 18) The monster species that spawned more often: cracking jelly (freq bonus 7) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: phantom beam The monster species that never randomly spawned: layered leapt The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: angelfish boot The monster species that never randomly spawned: percenti opens a gate! The monster species that never randomly spawned: measled weeklong The monster species that never randomly spawned: drow alienist The monster species that never randomly spawned: piquantly navigable The monster species that never randomly spawned: notably congregation The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 20) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 12) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 4) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 18) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Trap randomization happened for 1 in 769 traps Next attribute increase check would have come at turn 240 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You had slower digestion You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Fukoshima Radiation The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (mantle of coat) Scrolls scroll of identify (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (ZARRO BOOGS) scroll of phase door (EIT ME) scroll of standard id (NO SPACE) scroll of cure (TORRENTED TOO MANY MOVIES) * scroll of extra healing (PEDULI SING JALMO SIMBOL PANGAN) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Spellbooks spellbook of confuse monster (antichrist) spellbook of protection (marvelous) spellbook of cure blindness (watery) spellbook of poison blast (heavenly) Potions potion of stunning (instant coffee) potion of oil (sweet basil) Rings ring of stealth (obsidian) Wands wand of poison (arcanium) wand of venom scattering (deformed) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Poison Mage... Since you quit, the score list will not be checked.