murmur, chaotic female ancient Binder --- . . . : . . ----|- +...r| |....| |...@| |...f| ------ [Murmur the Exile] St11 Dx14 Co9 In13 Wi12 Ch7 BinAncFemCha Dlvl:1 $0 HP14(14) Pw7(7) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello murmur, welcome to SlashEMExtended! You are a chaotic female ancient Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 95% chance Amulet drop chance was reduced to 88% Potion drop chance was reduced to 50% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 90% Tool drop chance was reduced to 78% Food drop chance was reduced to 89% Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: trident (turn 8) The following skill became untrainable if you tried to train it too early: searching (turn 99) The following skill became untrainable after a while: matter spells (turn 76352) The following skill couldn't be trained before a certain turn number is reached: riding (turn 43550) Heavy curses were more common by 57% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 29116 Monster spawn increase reached its maximum at turn 80324 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10840522 The monster class that cannot be genocided was lizard The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: disenchanter force patch (freq bonus 9) The monster species that spawned more often: sludge elf (freq bonus 10) The monster species that spawned more often: dire snake (freq bonus 36) The monster species that spawned more often: jelly bee (freq bonus 4) The monster species that spawned more often: Teresa (freq bonus 8) The monster species that spawned more often: animated torch (freq bonus 24) The monster species that spawned more often: giant ebony ant (freq bonus 6) The monster species that spawned more often: static energar (freq bonus 12) The monster species that spawned more often: sere diethylamide (freq bonus 6) The monster species that spawned more often: avarice (freq bonus 6) The monster species that spawned more often: solvated moue (freq bonus 9) The monster species that spawned more often: Elisabeth (freq bonus 3) The monster species that spawned more often: wolf beast (freq bonus 8) The monster species that spawned more often: eek ettin (freq bonus 5) The monster species that spawned more often: slithy tortoise (freq bonus 12) The monster species that spawned more often: moldier gauntly overcome (freq bonus 9) The monster species that spawned more often: alhoon (freq bonus 24) The monster species that spawned more often: vixenish cliffy (freq bonus 6) The monster species that spawned more often: ice patch (freq bonus 4) The monster species that spawned more often: skilled ray (freq bonus 6) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster species that never randomly spawned: chatterbox reread exception snuffed The monster species that never randomly spawned: cold person The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: wood elf shaman The monster species that never randomly spawned: alarm bulb The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: pectoral unshaved The monster species that never randomly spawned: fried ichthyosaur The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: sehrli xaritalash (dusty) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: heavy status cloak (sharpa plash) The RNG hath decreed that this item was never generated: cloak of freedom (o'rta yer qal'a plash) The RNG hath decreed that this item was never generated: drenaj hayot (velvet) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: medical kit (teri xalta) The RNG hath decreed that this item was generated more often: elven boots (loy chizilmasin, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 19) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: clockloak (ishonch plash, freq bonus 179) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 45) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (qizil muhim qalqon, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 16) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item was always generated cursed: wonder helmet (yig'lab dubulg'a) The RNG hath decreed that this item was always generated cursed: levitation boots (qor chizilmasin) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: ko'r nurlarning (noble) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (shox) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 9) Trap randomization happened for 1 in 441 traps Next attribute increase check would have come at turn 859 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) sigil of tempest 1 O Prepared(0) Discoveries Weapons er ot nayza (kutuplu yoruvchi) Scrolls scroll of davolash (WHO CARES) scroll of sirli kuch (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of bosqich eshik (THE NETHACK DEVTEAM IS NOT DEAD) scroll of yagona identifikatsiya (LOMA ZATH AION ACHTHASE MA) scroll of qattiqlashishi (STRIPE SORROW) * scroll of qo'shimcha shifo (YOUSHOWICHS) * scroll of katta sehrli energiya tiklash (IN THE CHAPEL WAS AN AID OF ME) Gems zajigalka tosh stone (gray) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Binder... Since you quit, the score list will not be checked.