murmur, chaotic female angelic Chaos Sorceror --------- |.......| # |........ ,,### |.......|##,,,## |.......|#,,,,,, |.......-,,,,,--------- -.-.-----,###,-.....@.. #,,, #,# #,|..Q....| #,## ### #,|¯......| #####,# |.......| #,,,,,# --------- #,##### -|------- |......<| |.......| |........ |.......| |...|...| --------- [Murmur the Chaotic Dweller] St12 Dx13 Co10 In7 Wi6 Ch7 ChaAngFemCha Dlvl:1 $10 HP16(16) Pw15(20) AC3 Exp1 T56 Latest messages You see here a gold piece {0}. 1 gold piece. You displaced Mr. X. In what direction? [hykulnjb><] The door opens. Pick an object. Ä a wall You cannot diagonally move through a door! You see here 9 gold pieces {0}. 9 gold pieces. Pick an object. Ä a wall There is a wall in the way! (4x) You cannot diagonally move through a door! You hear the footsteps of a guard on patrol. There is a wall in the way! (4x) # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 98% Scroll drop chance was reduced to 57% Ring drop chance was reduced to 98% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 49% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: high heels (turn 19) The following skill became untrainable if you tried to train it too early: devices (turn 78) The following skill became untrainable after a while: flail (turn 53903) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 51553) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10735 Monster spawn increase reached its maximum at turn 193135 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 760121 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: caliphate brokenhearted (freq bonus 48) The monster species that spawned more often: resos (freq bonus 10) The monster species that spawned more often: petty vampire (freq bonus 16) The monster species that spawned more often: bacterioid turret (freq bonus 44) The monster species that spawned more often: slow growth (freq bonus 32) The monster species that spawned more often: Ymir the Original Giant (freq bonus 54) The monster species that spawned more often: chemical mold (freq bonus 54) The monster species that spawned more often: ogre caster (freq bonus 21) The monster species that spawned more often: lord of the rings elf (freq bonus 8) The monster species that spawned more often: high gurgler (freq bonus 48) The monster species that spawned more often: cupholder dogfight (freq bonus 60) The monster species that spawned more often: knight of the swan (freq bonus 8) The monster species that spawned more often: maud mushroom (freq bonus 10) The monster species that spawned more often: fillen stalk (freq bonus 8) The monster species that spawned more often: Judge Death (freq bonus 27) The monster species that spawned more often: clay growth (freq bonus 9) The monster species that spawned more often: barogram comparing (freq bonus 54) The monster species that spawned more often: vaporeon (freq bonus 16) The monster species that spawned more often: furious whirlwind (freq bonus 18) The monster species that spawned more often: socialism malted mistyping burr denominationally coinsurer schick (freq bonus 27) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster species that never randomly spawned: magic-colored mushroom The monster species that never randomly spawned: mana spore The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: njuper The monster species that never randomly spawned: novice ranger The monster species that never randomly spawned: reductionist regressive The monster species that never randomly spawned: mist wolf The monster species that never randomly spawned: altho sixtieth The monster species that never randomly spawned: traducing mimetic glacially mazurka The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 17) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 21) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 3) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1415 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - BUC randomization 5 chaos 95% 400% c - lycanthropy 5 chaos 95% 400% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of flying (pebble) Armor robe of randomness (purple robe) Scrolls scroll of stinking cloud (TOME IS A CREATION BY DARKGOD) scroll of remove curse (TDTTOSTBDTECONWIALACI) scroll of rumor (RACE RECORD BREAK) scroll of message (ADD STRENGTHS DIVIDE EVENLY) scroll of healing (FORMAT C) scroll of mana (GO FEK YOURSELF) scroll of phase door (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (READ ME) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (LDL 750 MG SLASH DL) Spellbooks spellbook of resist random element (burgundy) spellbook of BUC randomization (exciting) spellbook of lycanthropy (molded) spellbook of reroll artifact (memorial) Potions potion of see invisible (crimson) potion of acid (flowing) Wands wand of fear (deformed) wand of lightning (cherry) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye murmur the Chaos Sorceror... Since you quit, the score list will not be checked.