murmur, chaotic female addicted Cruel Abuser # -------- ....@..| |....... +...@..| |......+ -------- [Murmur the Whipper] St25 Dx25 Co24 In25 Wi25 Ch25 AbuAddFemCha Dlvl:1 $0 HP14(14) Pw4(4) AC-5 Exp1 T3 Cnf Latest messages Use hybrid races? [yn] (n) Hello murmur, welcome to SlashEMExtended! You are a chaotic female addicted Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. In what direction? [hykulnjb><] You don't have enough energy to cast that spell. The required amount was 100. What do you want to use or apply? [ahijm or ?*] Never mind. You don't have enough energy to cast that spell. The required amount was 100. There is a wall in the way! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 367 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 76% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 84% Potion drop chance was reduced to 98% Tool drop chance was reduced to 58% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1896) The following skill became untrainable after a while: flail (turn 45434) The following skill couldn't be trained before a certain turn number is reached: flail (turn 23538) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50573 Monster spawn increase reached its maximum at turn 185093 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1816035 The monster class that cannot be genocided was kobold The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: dim warp fungus (freq bonus 36) The monster species that spawned more often: Arabella's hugging boot (freq bonus 15) The monster species that spawned more often: myrmidon hoplite (freq bonus 6) The monster species that spawned more often: warty wort (freq bonus 18) The monster species that spawned more often: unresigned snapper lobbyer underwrite announcement greyed (freq bonus 7) The monster species that spawned more often: multitudinously communalism (freq bonus 22) The monster species that spawned more often: slave master (freq bonus 28) The monster species that spawned more often: redemand remunerating (freq bonus 10) The monster species that spawned more often: satre (freq bonus 64) The monster species that spawned more often: innocuous teacher (freq bonus 16) The monster species that spawned more often: prehistoric cave lizard (freq bonus 7) The monster species that spawned more often: seedier invoke teaspoon organophosphate (freq bonus 16) The monster species that spawned more often: phalarope jacobin underestimating (freq bonus 8) The monster species that spawned more often: dufflepud (freq bonus 6) The monster species that spawned more often: crocodile (freq bonus 54) The monster species that spawned more often: maladministered effuse (freq bonus 16) The monster species that spawned more often: Conquest (freq bonus 10) The monster species that spawned more often: killer kobold (freq bonus 7) The monster species that spawned more often: tenderized toadfish (freq bonus 12) The monster species that spawned more often: nhtng horror (freq bonus 5) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: wharf pantomimed The monster species that never randomly spawned: steel missingno The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: undead fighter The monster species that never randomly spawned: moldy colony The monster species that never randomly spawned: brown naga The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: lineament unstirred mulishly unflappably The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 73) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 52) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 18) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 66) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 6) Trap randomization happened for 1 in 777 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were confused (0) You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (signet) Armor kicking boots (rumble boots) Scrolls scroll of punishment (10 SD) scroll of healing (RASH EM EXTENDED DISCOMFORT) scroll of mana (STRIPE SORROW) scroll of phase door (I DONT NEED A FULL YES CONFIRMATION) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (LOELLEL IHR SPERRERFRITZES) Spellbooks spellbook of godmode (transforming) Wands wand of punishment (windy) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Cruel Abuser... Since you quit, the score list will not be checked.