murmur, chaotic male droven Monk ---------------- | #.....d........| |.......@........| |..............# | |..............\.| -+--------.------- [Murmur the Candidate] St15 Dx13 Co9 In9 Wi13 Ch7 MonDroMalCha Dlvl:1 $0 HP18(18) Pw17(17) AC3 Exp1 T1 Latest messages Hello murmur, welcome to SlashEMExtended! You are a chaotic male droven Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Really quit [yes/no]? Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles f - 3 uncursed food rations {0} g - 13 uncursed apples {0} h - 2 blessed oranges {0} i - 15 uncursed oranges {0} j - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of bad effect {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of sleep (1:5) {0} Potions e - 3 uncursed finalized potions of healing {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 279 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 11% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 87% Armor drop chance was reduced to 42% Tool drop chance was reduced to 74% The following skill could not be trained at all: club The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 940) The following skill became untrainable after a while: pick-axe (turn 24777) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 7746) Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124657 Monster spawn increase reached its maximum at turn 206230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 15657024 The monster class that cannot be genocided was ogre The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 6) The monster species that spawned more often: animated wedge sandal (freq bonus 4) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 4) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 24) The monster species that spawned more often: guide sentai (freq bonus 4) The monster species that spawned more often: negro ganger (freq bonus 8) The monster species that spawned more often: bionic naga hatchling (freq bonus 6) The monster species that spawned more often: brewing lordlier joltily (freq bonus 64) The monster species that spawned more often: cursing orb (freq bonus 40) The monster species that spawned more often: copolymerization boldfaced (freq bonus 6) The monster species that spawned more often: mimic nymph (freq bonus 6) The monster species that spawned more often: Blight Disease (freq bonus 15) The monster species that spawned more often: +1 el wall (freq bonus 24) The monster species that spawned more often: unctuously varicose (freq bonus 8) The monster species that spawned more often: styx elemental (freq bonus 20) The monster species that spawned more often: invisible spore (freq bonus 24) The monster species that spawned more often: giant zombie (freq bonus 2) The monster species that spawned more often: supernova routeway (freq bonus 2) The monster species that spawned more often: acerbity amerindian (freq bonus 6) The monster species that spawned more often: intimated funding (freq bonus 18) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 4) The monster species that never randomly spawned: necessity multiplying mutational The monster species that never randomly spawned: bright violet force patch The monster species that never randomly spawned: huge ogre thief The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: snore wort The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: water troll The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: stiffed quintuplet The monster species that never randomly spawned: purple mushroom The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 24) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 9) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 5) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 5) Trap randomization happened for 1 in 404 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor * leather gloves (multilinguitis gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (mechanical helmet) * skullcap (spinning helmet) * flack helmet (middle-earth helmet) * crystal helm (deformed helmet) * mining helm (resounding helmet) * field helm (precious helmet) * helm of safeguard (great helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (black gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (fetish heels) * boots of safeguard (orange boots) Scrolls scroll of bad effect (BLESSED GENOCIDE) scroll of healing (CRAPPITY CRAP) scroll of mana (PEWDYWYPIE) scroll of phase door (DYNAHACK BOOTLEGACY) scroll of standard id (IMB AXES MUMMIES) scroll of cure (ULULATING WAGGISH) * scroll of extra healing (JUMP OFF A BRIDGE) * scroll of greater mana restoration (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) Spellbooks spellbook of sleep (satisfied) Potions potion of healing (ice-cold) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye murmur the Monk... Since you quit, the score list will not be checked.