mr0t, neutral female bretonian Goldminer ----- ---------------- |...| |..............| |...+ |..............| |...|# |..............| ##|....,# |..<......._...| ###,-...|)), -------------.-- #,,,,-----#,# #,,,,# #,#### #,# #,#### #,# #,# ---|---- ######,# #,# |....%.|##,,,,,,,# #,# |......-,,,####### #,# |......|#### #,# -------- #,--------.--- #,|.........| #,.....%.$...d ##------------ [Mr0t the Mining Slave] St11 Dx8 Co11 In13 Wi11 Ch6 GolBreFemNeu+U Dlvl:1 *684 HP-2(15) Pw11(11) AC2 Exp1 T136 Latest messages What do you want to throw? [$ or ?*] In what direction? [47896321><] An uncursed +0 pick-axe {32} hits the ceiling, then falls back on top of your head. Your gnomish helm does not protect you. An uncursed +0 pick-axe {32} hits the floor. [-6 -> 2] Warning: HP low! What do you want to throw? [$ or ?*] You don't have that object. What do you want to throw? [$ or ?*] Never mind. Unknown command ' '. (2x) a - an uncursed +0 pick-axe {32}. Unknown command ' '. What do you want to throw? [$ or ?*] In what direction? [47896321><] An uncursed +0 pick-axe {32} hits the ceiling, then falls back on top of your head. Your gnomish helm does not protect you. An uncursed +0 pick-axe {32} hits the floor. You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: flying You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 74% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: devices (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12421 Monster spawn increase reached its maximum at turn 47084 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 468598 The monster class that cannot be genocided was kobold The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: spirit drinker (freq bonus 24) The monster species that spawned more often: sparkling stalk (freq bonus 36) The monster species that spawned more often: doze ergot (freq bonus 20) The monster species that spawned more often: dwarf zombie (freq bonus 18) The monster species that spawned more often: landmaid (freq bonus 8) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 4) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 10) The monster species that spawned more often: three-headed hydra (freq bonus 6) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 48) The monster species that spawned more often: elven mage (freq bonus 36) The monster species that spawned more often: dull unicorn (freq bonus 12) The monster species that spawned more often: Blight Disease (freq bonus 3) The monster species that spawned more often: bloodthirsty soul (freq bonus 4) The monster species that spawned more often: real dark hound (freq bonus 15) The monster species that spawned more often: racoon dog drunker (freq bonus 12) The monster species that spawned more often: space goblin (freq bonus 63) The monster species that spawned more often: living tornado (freq bonus 32) The monster species that spawned more often: time force fungus (freq bonus 12) The monster species that spawned more often: wandering terror (freq bonus 6) The monster species that spawned more often: ice golem (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: psychic dragon The monster species that never randomly spawned: blithest sallow The monster species that never randomly spawned: Moby Digger The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: black laser The monster species that never randomly spawned: trouncing palazzi The monster species that never randomly spawned: lawyer The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: silly nymph The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 13) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 119) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Next attribute increase check would have come at turn 240 Strength training was 1 Dexterity training was 3 Wisdom training was 0 Constitution training was 6 You were fire resistant You were cold resistant You were shock resistant You were prevented from having flying (0) You were prevented from having burnopathy (0) You had 1357 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (213) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (NIOQUO TARGO) scroll of mana (CUT ENEMY BY HAMME OR NAIL) scroll of phase door (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of standard id (MANANNANMACLIR) scroll of cure (ODIV) scroll called ? (I WANT TO HERB MY BIKE UP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the Goldminer...