mr0t, lawful male worm Knight -------------- |............| |..@.........| |............| --------+----- #(# ##,## ##,,,# #,,### #,## #,# #,# #,# #,# #,# ### -----------.---- #########,##### |...<..........|####,,,,,,,,,,,,,# |...............,,,%,############# ----------------###### [Mr0t the Esquire] St9 Dx7 Co9 In11 Wi9 Ch8 KniWorMalLaw Dlvl:2 $66 HP-30(46) Pw35(35) AC2 Exp3 T574 Latest messages [-6 -> 19] Do you really want to step into that lock trap? [yn] (n) You escape a lock trap. Unknown command ' '. Do you really want to step into that lock trap? [yn] (n) You escape a lock trap. Unknown command ' '. Do you really want to step into that lock trap? [yn] (n) Uh-oh, should have watched your step... You're hit by a massive explosion! You hear the howling of the CwnAnnwn... [-21 -> 2] Warning: HP low! Unknown command ' '. Do you really want to step into that lock trap? [yn] (n) Unknown command 'y'. Do you really want to step into that lock trap? [yn] (n) Uh-oh, should have watched your step... You're hit by a massive explosion! You die... Your inventory Weapons a - an uncursed +1 long sword {16} b - an uncursed +0 lance {75} s - an uncursed +0 boomerang {0} v - an uncursed +0 short sword {12} Armor c - an uncursed +0 plate mail {200} d - an uncursed +0 helmet (being worn) {20} e - a blessed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} n - an uncursed +0 chain mail {120} o - the cursed -1 enchanted (of sickness resistance) robe of specialty named Toris Mejistos (being worn) {16} Comestibles g - 34 uncursed apples {0} h - 29 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools p - an uncursed oil lamp {0} r - an uncursed +4 pick-axe (weapon in foreclaw) {32} Final attributes You have transgressed Your alignment was -45 Your max alignment was 12 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: numbopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 151 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23569 Monster spawn increase reached its maximum at turn 155569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1584576 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ogre (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: analgesic colony (freq bonus 18) The monster species that spawned more often: Iris flax (freq bonus 24) The monster species that spawned more often: baals minion (freq bonus 10) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 7) The monster species that spawned more often: Undead Lieutenant (freq bonus 16) The monster species that spawned more often: kamitori (freq bonus 48) The monster species that spawned more often: sea drake (freq bonus 15) The monster species that spawned more often: psion (freq bonus 42) The monster species that spawned more often: sun dragon (freq bonus 24) The monster species that spawned more often: ballooning tinware cloudily (freq bonus 6) The monster species that spawned more often: crimson blatant (freq bonus 16) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 20) The monster species that spawned more often: furious warp patch (freq bonus 24) The monster species that spawned more often: giant pink rat (freq bonus 16) The monster species that spawned more often: avow locked fantom derail (freq bonus 24) The monster species that spawned more often: ultramarine growth (freq bonus 60) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 10) The monster species that spawned more often: Sword Archon (freq bonus 9) The monster species that spawned more often: brothered objective (freq bonus 9) The monster species that spawned more often: eldritch colony (freq bonus 32) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: giant aarghel The monster species that never randomly spawned: Robur, the Conqueror The monster species that never randomly spawned: accordion handwrit tarring diversification banally The monster species that never randomly spawned: gravity jackal The monster species that never randomly spawned: albino warp patch The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: quantum patch The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 19) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 15) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Next attribute increase check would have come at turn 1052 Strength training was -3 Dexterity training was 8 Wisdom training was 4 Constitution training was 9 You were immune to sickness You were prevented from having numbopathy (0) You were prevented from having glib combat (0) Your chance to block was 32% You had 1061 points of nutrition remaining You could jump You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (0) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status turn undead 3X LIMIT(0) healing hands 3X LIMIT(0) shield bash 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of life saving (sounding) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (wide metal helm) * leather gloves (poor gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (wok-shaped helmet) * skullcap (mechanical helmet) * flack helmet (water-pipe helmet) * crystal helm (tight helmet) * mining helm (visored helmet) * field helm (guzzle helmet) * helm of safeguard (horned helmet) * war hat (long-hair helmet) * plasteel gloves stone (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (slippery gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (sexy heels) * boots of safeguard (fin boots) robe of specialty (pink robe) Scrolls scroll of healing (SLARSHING HARD HAMME DEFENCE LOWED) scroll of mana (STAT IS WILD CHANGELY) scroll of phase door (CRAPPITY CRAP) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) scroll called ??? (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of trap disarming (EIESOUS OUAIR AMOUN OUTHI) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a blue blob 0 normal jellies (1 created) a goblin a baby metroid a pony 0 kirinkis (1 created) 3 stalking lichens a spore lichen (2 created) an immunizer 0 geckos (1 created) 0 colorless mushroom patches (1 created) 0 sukkiri flowers (2 created) 0 batman plants (7 created) 0 dungeon fern spores (2 created) 0 arctic fern spores (1 created) 0 blazing fern spores (2 created) 0 grey mushroom patches (1 created) 0 silver mushroom patches (1 created) 0 green mushroom patches (1 created) 0 clear mewlips (4 created) 0 shrieker mushroom patches (1 created) 0 soft boiled eggmen (1 created) 0 floor grues (14 created) 0 midgrues (1 created) 0 drowzees (1 created) 0 dark grues (2 created) 0 ice grues (1 created) 56 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (24 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (7 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well mr0t the Knight... You died in The Dungeons of Doom on dungeon level 2 with 392 points, and 66 pieces of gold, after 574 moves. Killer: massive explosion You were level 3 with a maximum of 46 hit points when you died. You reached the 188th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 186 418 Andy-For-Red-Fem-Neu escaped the dungeon [max level 1]. 38 [38] 187 412 Elronnd-Sco-Lyc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [48] *188 392 mr0t-Kni-Wor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a massive explosion. - [46] 189 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 190 387 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (pack rabbit), while praying unsuccessfully. - [48]