mr0t, lawful male fenek Artist ----- ###|..<| -... ,,,|...| | ##,|...| #,....| ,,--@--##### #,,,d',,,,,, ,######### # |.'.. |''.... |'.'..... |.'........ ---'.......| --------- [Mr0t the Paint Splotcher] St9 Dx10 Co12 In12 Wi11 Ch13 ArtFenMalLaw Dlvl:2 $26 HP-6(25) Pw20(20) AC4 Exp2 T490 Latest messages You hit the dark female android! The little dog bites the dark female android. The dark female android misses the little dog. The dark female android misses. The little dog bites the dark female android. The dark female android is destroyed! Unknown command ' '. In what direction? [47896321><] Never mind. You hear some noises. The karakasa rattles noisily! The wax golem zaps a plutonium wand! The wand hits you! You hear the howling of the CwnAnnwn... [-23 -> 2] Warning: HP low! The animated armor misses. The animated armor lashes you! You're on fire! You die... Your inventory Weapons d - an uncursed +0 mallet {20} s - the blessed +1 club named Mind Maw {12} t - a cursed +0 knife {2} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 3 uncursed apples {0} h - an uncursed cram ration {0} i - a blessed cram ration {0} x - an uncursed clove of garlic {0} y - 5 blessed carrots {0} z - a blessed food ration {0} A - an uncursed orange {0} Scrolls o - 4 uncursed scrolls of mana {0} p - 2 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Potions l - an uncursed potion of water {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: burnopathy You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 243 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 85% Wand drop chance was reduced to 98% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: boomerang (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25581 Monster spawn increase reached its maximum at turn 118391 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1253556 The monster class that cannot be genocided was gnome The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: rock worm (freq bonus 6) The monster species that spawned more often: forest ogre (freq bonus 8) The monster species that spawned more often: army ant (freq bonus 24) The monster species that spawned more often: artillery dragon (freq bonus 12) The monster species that spawned more often: aggravate monster (freq bonus 48) The monster species that spawned more often: intelligent monkey (freq bonus 8) The monster species that spawned more often: card mold (freq bonus 32) The monster species that spawned more often: H-point (freq bonus 12) The monster species that spawned more often: lesser maia (freq bonus 15) The monster species that spawned more often: eye of the deep (freq bonus 6) The monster species that spawned more often: pink horror (freq bonus 36) The monster species that spawned more often: frogman guide (freq bonus 15) The monster species that spawned more often: claw bug (freq bonus 12) The monster species that spawned more often: hobbit on crack (freq bonus 6) The monster species that spawned more often: peevish anthropological (freq bonus 12) The monster species that spawned more often: felwing (freq bonus 3) The monster species that spawned more often: ten-footed snake (freq bonus 5) The monster species that spawned more often: bright star (freq bonus 40) The monster species that spawned more often: translucent jelly (freq bonus 12) The monster species that spawned more often: pack dog (freq bonus 6) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: conscious colony The monster species that never randomly spawned: freemason prior The monster species that never randomly spawned: autosuggestion restuff The monster species that never randomly spawned: dark elven warlock The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: „ªtŒÛÀö-sJefæSBm The monster species that never randomly spawned: force wolf The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 16) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 69) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 22) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 2) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 22) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Next attribute increase check would have come at turn 1526 Strength training was 13 Dexterity training was 20 Wisdom training was 6 Constitution training was 21 You were poison resistant You were acid resistant You were prevented from having quad attacks (0) You were prevented from having burnopathy (0) You had automatic searching You had 988 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) disarm 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor gauntlets of dexterity (racer gloves) lab coat (white coat) Scrolls scroll of healing (KO BATE) scroll of mana (KUS VOLA ZABIJEM TA) scroll of phase door (VITIO SUS) scroll of standard id (GEEEEE) scroll of cure (NHQDB IS ACTUALLY KERIOQDB) scroll of growth (GENTLE PEEPTOE HIGH HEELS) Potions potion of oil (bayberry) potion of water (clear) Wands wand of magic missile (golden) wand of striking (plutonium) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (26 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the Artist...