mr0t, neutral female yuki-onnic YSexymate ------------- |...........| ---------...........--------- |.....................<.....| ### |...........................| #,########,#|...........................| #,},,,,,,,,,-...........................| ##,########,#|...........................| ##,,# ---------...........--------- #,,## |...........| ###,#### ------------- #@°,,,,# ###,--.---- #,|.....| #,......| ##|..{..| |.....| ------- [Mr0t the Hiyokko] St7 Dx5 Co6 In17 Wi4 Ch18 SexYukFemNeu Dlvl:1 $11 HP0(12) Pw10(10) AC4 Exp1 T248 Latest messages i - a spear {12}. There is a wall in the way! (2x) 11 gold pieces. j - a sky blue potion {0}. You displaced Natalje. There is a wall in the way! You suddenly feel a surge of tension! You hear some noises. It rattles noisily! You freeze for a moment. You can move again. You hear some noises. You hear some noises in the distance. You hear bubbling water. You hear some noises. (2x) You hear some noises in the distance. The starlit sky just misses! The starlit sky touches you! [-3 -> 9] You die... Your inventory Weapons i - an uncursed +0 spear {12} Armor a - the uncursed +7 pair of feminine pumps named Marianne's Measurer (being worn) {4} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Spellbooks h - an uncursed spellbook of detect unseen (1:1) {0} Potions j - a cursed potion of invulnerability {0} Tools b - an uncursed condome {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 32% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 76% Monster death drops spawned with only 93% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: spear (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12825 Monster spawn increase reached its maximum at turn 58992 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1273512 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: ice fungus (freq bonus 60) The monster species that spawned more often: mosquito (freq bonus 18) The monster species that spawned more often: large phasing permamimic (freq bonus 20) The monster species that spawned more often: Vampire Kop (freq bonus 16) The monster species that spawned more often: teal warp fungus (freq bonus 14) The monster species that spawned more often: passive ghost (freq bonus 4) The monster species that spawned more often: amazonic beast (freq bonus 12) The monster species that spawned more often: dark ranger (freq bonus 14) The monster species that spawned more often: gravity warp fungus (freq bonus 16) The monster species that spawned more often: phase cat (freq bonus 10) The monster species that spawned more often: unihorn trove (freq bonus 16) The monster species that spawned more often: gnome ruler (freq bonus 8) The monster species that spawned more often: missile turret (freq bonus 16) The monster species that spawned more often: horadrim ancient (freq bonus 24) The monster species that spawned more often: adult deep dragon (freq bonus 10) The monster species that spawned more often: dark elven lord (freq bonus 6) The monster species that spawned more often: fantasy mooting (freq bonus 24) The monster species that spawned more often: hydra lich (freq bonus 15) The monster species that spawned more often: vampiric stalk (freq bonus 3) The monster species that spawned more often: wrinkled force fungus (freq bonus 8) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 8) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 7) The monster trait that was more common: monsters with djinni dialogue (freq bonus 24) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 12) The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: behooving unbeknown The monster species that never randomly spawned: breezier rumrunner The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: porter mimic The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: pseudo rat The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: supervising merchandised The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 15) Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 19 You were prevented from having shock resistance (0) You were prevented from having glib combat (0) You had infravision You had 1251 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Ma Shin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (125) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 80% 99% Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (GO AWAY) scroll of mana (KARSUS) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of detect unseen (protected) Potions potion of invulnerability (sky blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (32 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the YSexymate...