mr0t, neutral male sokosolver Valkyrie -----------## |)........-,# ---------- ------ |.........|,# #####|........|,##|....| ||........|,## #,,,,..........,,,.....| |.........|,,# #####|..@.....|,##|....| -----.-----#,--------------- |..d.|...| |....| ####,,,,# #,|.......<.....+ -+-----|-- .....| `,,,,#### #,|.............|## ,,,,# ------ %##### #,...............,# ,,,,, |. ##--------.------,#,,, ,,## + #,,,,,,,,,,,---+-.----- ###########,|.........| #,-...|.....| ##|.........| ----------- [Mr0t the Stripling] St14 Dx14 Co11 In5 Wi7 Ch7 ValSokMalNeu Dlvl:1 $11 HP0(21) Pw3(3) AC-6 Exp1 T383 Brn Latest messages [-5 -> 12] The wagon burns you! [-1 -> 11] The wagon burns you! [-1 -> 10] The wagon burns you! [-2 -> 8] The wagon burns you! [-4 -> 4] Warning: HP low! The wagon burns you! Valkyrie, your life force is running out. [-2 -> 2] Warning: HP low! The wagon burns you! [-1 -> 1] Warning: HP low! Unknown command ' '. The wagon burns you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 89% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 62% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: body armor (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26620 Monster spawn increase reached its maximum at turn 63510 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5171656 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: giant fire tick (freq bonus 10) The monster species that spawned more often: water spore (freq bonus 24) The monster species that spawned more often: skaven (freq bonus 20) The monster species that spawned more often: fighter ant (freq bonus 14) The monster species that spawned more often: Windows 2000 (freq bonus 10) The monster species that spawned more often: elam (freq bonus 36) The monster species that spawned more often: The Boar of Everholt (freq bonus 24) The monster species that spawned more often: antimatter vampire (freq bonus 18) The monster species that spawned more often: ski-jir (freq bonus 42) The monster species that spawned more often: porter dark spore (freq bonus 16) The monster species that spawned more often: wolver woful (freq bonus 24) The monster species that spawned more often: ancient silver dragon (freq bonus 28) The monster species that spawned more often: eagle (freq bonus 18) The monster species that spawned more often: bright violet force patch (freq bonus 14) The monster species that spawned more often: card warp fungus (freq bonus 18) The monster species that spawned more often: acid mimic (freq bonus 54) The monster species that spawned more often: undead activistor (freq bonus 6) The monster species that spawned more often: weird patch (freq bonus 14) The monster species that spawned more often: relieved caveatee (freq bonus 18) The monster species that spawned more often: course moss (freq bonus 32) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters whose attacks calm you (freq bonus 5) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster species that never randomly spawned: Aline The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: giant gold dragonfly The monster species that never randomly spawned: aureolin stalk The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: non-Geneva-compliant bomb The monster species that never randomly spawned: warp fungus The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: really dangerous stalk The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 8) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 66) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 5) Next attribute increase check would have come at turn 1138 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 You were cold resistant You were burned (63) You were prevented from having telepathy (0) You were prevented from having numbopathy (0) Your chance to block was 18% You had 1067 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (meteoric helmet) * skullcap (meso helmet) * flack helmet (grimace helmet) * crystal helm (less helmet) * mining helm (organic helmet) * field helm (round helmet) * helm of safeguard (metal disk) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (grey-shaded gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (rain boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of mana (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of phase door (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of standard id (FORGETABOUTIT) scroll of cure (BELLA RAGAZZA FASCIU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (24 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel mr0t the Valkyrie...