micromoog, lawful male argonian Jedi ########### #####-- ##,,,,,,,,,--------------- #,,,,.# #,,,------,|.............| #,###|# ## #,#,|#|.}.,|.............|##,,###|##.# -------------------------------##,#,|#...|,|.............|#,,,,,,.%0#[ |.............................|,,,,,.}`..| +.............|,,,####|#^.# |..............................,,,,,|#.#}| |.............|,,# #,## |.............................|,###,.#}.#| ..............|,, ##^# |.............................|,,,,,---##-,|...%.........|,, #@# -------------------------------,,,,,,,,,,,,-.............|,## --- #,,,,,,,,,,,,,######,|.............|,,, --------------#,,,---------,# #,--#------------,,# |.............,,,,|.....<.|,######,,,,,%,,,,,,,,,,,`# -- |............|####|....[..|,,,,,,,,,,,,,,,,,,,,,#### .| |............|,,,,-.......-,,,,,,,,,,,,######,,,,, -.......| |..........>..,###|.......|############# ###### .| --------------# --------- -- [Micromoog the Jedi Apprentice] St16 Dx7 Co16 In3 Wi8 Ch9 JedArgMalLaw Dlvl:3 $6 HP-1(88) Pw49(49) AC9 Exp6 T2706 Cnf Fea Nmb Brn Stn Latest messages You hear the howling of the CwnAnnwn... [-6 -> 8] Warning: HP low! You are conscious again. "YOU DON'T STAND A CHANCE!" You're pushed back! Your sanity increases greatly. You begin to view the world as the terrible place it really is. You feel numb. The statue comes to life! You miss the hurkle Pokemon. The hurkle Pokemon misses. A board beneath you squeaks loudly. You fall into a pit! You land on a set of sharp iron spikes! [-6 -> 2] Warning: HP low! The iron ball falls on your head. Fortunately, you are wearing a hard helmet. You die... Your inventory Weapons l - an uncursed +1 trident {10} m - 11 uncursed -1 darts {0} v - an uncursed +0 dagger {4} G - an uncursed +2 axe {24} Armor b - an uncursed +0 pair of leather gloves (being worn) {4} c - a blessed greased +1 robe (being worn) {16} p - a blessed +0 gnomish helm {1} w - an uncursed +1 orcish helm (being worn) {12} H - a cursed -1 pair of disconnected boots (being worn) {8} Comestibles o - an uncursed bunch of grapes {0} C - an uncursed tripe ration {0} F - an uncursed ancipital corpse {1450} Tools a - an uncursed +1 yellow lightsaber (1070) (weapon in hand) {24} j - an uncursed bag of digestion {33} Contents of the bag of digestion: an uncursed potion of extra healing {0} an uncursed +1 worthless piece of black glass {1} 2 uncursed +0 worthless pieces of orange glass {2} a cursed +0 green lightsaber (1325) {24} the uncursed +2 ring of timely backup named The Ring of the Schwartz {0} an uncursed potion of random intrinsic {0} an uncursed finalized potion of monster detection {0} an uncursed finalized spellbook of tunnelization (4:1) {0} an uncursed scroll of cure {0} 2 uncursed scrolls of standard id {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 2 uncursed scrolls of healing {0} a blessed ugh memory to create inventory window {0} an uncursed ugh memory to create inventory window {0} 37 uncursed +0 heavy blaster bolts {1} 48 gold pieces {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 26 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: free action You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 85% Tool drop chance was reduced to 84% Food drop chance was reduced to 98% Monster death drops spawned with only 88% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: long sword The following skill was limited to skilled proficiency: saber The following skill became untrainable after a while: protection spells (turn 52734) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 37640 Monster spawn increase reached its maximum at turn 115601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 875414 The monster class that cannot be genocided was golem The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: romancer eof (freq bonus 3) The monster species that spawned more often: reaper colony (freq bonus 28) The monster species that spawned more often: prenatally untoward (freq bonus 20) The monster species that spawned more often: wirelessed pincushion innocuously chump overwriting (freq bonus 32) The monster species that spawned more often: duck captain (freq bonus 64) The monster species that spawned more often: baby silver dragon (freq bonus 16) The monster species that spawned more often: attractive trove (freq bonus 8) The monster species that spawned more often: wimpy rainbow dragon (freq bonus 6) The monster species that spawned more often: alucard cosplayer (freq bonus 16) The monster species that spawned more often: red sentai (freq bonus 6) The monster species that spawned more often: full-plated lich (freq bonus 4) The monster species that spawned more often: venom colony lichen (freq bonus 10) The monster species that spawned more often: paternoster rack (freq bonus 36) The monster species that spawned more often: frost wall (freq bonus 9) The monster species that spawned more often: giant pygmy (freq bonus 30) The monster species that spawned more often: udun-spawn (freq bonus 16) The monster species that spawned more often: black pudding (freq bonus 12) The monster species that spawned more often: clear snake (freq bonus 8) The monster species that spawned more often: effect standout stagnant (freq bonus 9) The monster species that spawned more often: jaguar man (freq bonus 16) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 10) The monster species that never randomly spawned: unrelieved riffler maligned cerebrum The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: like-like The monster species that never randomly spawned: spear lich The monster species that never randomly spawned: pustulent mushroom The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: libidinously embryologist evilly The monster species that never randomly spawned: wood elf enchanter The monster species that never randomly spawned: tar stalk The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: purification (fresh) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 27) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 77) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 1) Trap randomization happened for 1 in 891 traps Next attribute increase check would have come at turn 4288 Strength training was 0 Dexterity training was 24 Wisdom training was 5 Constitution training was 18 Your sanity was 1282 The escalating chokhmah attack damage was 1 You were stunned (73) You were confused (69) You were stricken with fear (136) You were numbed (249) You were burned (360) You were punished You had the following problem: Staircases were disconnected. (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You were telepathic You had 1264 points of nutrition remaining You were stealthy You could swim You could survive without air You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. the Light Side was angry with you (1) You could not have safely prayed (430) You are dead Spells known in the end Name Level Category Fail Memory a - tunnelization 7 elemental 99% 82% Techniques known in the end Name Level Status jedi jump 6X LIMIT(0) healing hands 6 R LIMIT(7617) panic digging 6 R LIMIT(6240) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) charge saber 2X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (vampiric gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (full helmet) * skullcap (glibskin helmet) * flack helmet (winged helmet) * crystal helm (red helmet) * mining helm (green bowel) * field helm (long-hair helmet) * helm of safeguard (meteoric helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (bise gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (castlevania boots) * boots of safeguard (torn boots) disconnected boots (femmy boots) Scrolls scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of mana (YOU MUST DO A SPEEDRUN OF SUPER KAIZO MARIO) scroll of phase door (THE AI IS OUTWITTING THE HUMANS) scroll of standard id (STUNT PROTECTED HAS NO SUPESTATE) scroll of cure (IMBA HAND OF VECNA) * scroll of extra healing (LIFE RISK JAM ALSO DAMAGED) * scroll of greater mana restoration (AEIAEIAE IEIOIO) scroll of stinking cloud (FLASH EM EXTENDED PHOTOSHOOT) scroll called remove curse (ABDA) Spellbooks spellbook of tunnelization (ephemeral) Potions potion of full healing (flubber) potion of extra healing (golden) potion of random intrinsic (glowing-red) potion of monster detection (oobleck) Rings ring of timely backup (alive) Wands wand of solar beam (flexible) Tools yellow lightsaber (lightsaber) green lightsaber (lightsaber) bag of digestion (bag) Gems worthless piece of black glass (black) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 blots (1 created) 0 giant snails (1 created) 2 jackals 0 little dogs (1 created) a regular cat (2 created) a midgety dwarf 0 bloating dwarves (1 created) 0 hurkles (2 created) 0 blue yeeks (1 created) 0 dwarven brigand thieves (1 created) 0 giant improaches (1 created) an aqua kobold 0 large kobolds (1 created) a wimpgoblin a clubbelgoblin a hobgoblin 0 fiendish hobgoblins (1 created) a porter rock piercer 3 sewer rats 0 mine giant rats (1 created) a spideroid a physical cloud a nibble worm a grid bug a grounded parrot a down centaur a tiny dragon a lichen a passivity lichen 0 yellow spores (1 created) 0 red force fungi (1 created) a cyan mold 0 cyan mushrooms (1 created) 0 shriekers (1 created) 0 stroke gnomes (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (2 created) a gnomish wizard (2 created) 0 cowardly ladies (1 created) 0 deep gnomes (1 created) 0 gnome queens (1 created) 0 armor gnomes (1 created) a Keystone Kop 0 killer kops (1 created) 0 Bulletproof Lieutenants (1 created) 0 EQ Kaptains (1 created) a petty kop kaptain an early mummy (2 created) a bat mummy 0 newt mummies (1 created) 0 kobold mummies (1 created) 0 minor ogres (2 created) 2 hap snakes a beginner horror 0 man zombies (1 created) 0 orc zombies (1 created) a human adventurer 0 zero gunnhilds (1 created) an insane survivor 0 aaah aaahs (1 created) a weary pilgrim 0 blubbering idiots (1 created) 0 mean-looking mercenaries (1 created) 0 coal miners (1 created) a drunk jet guy a karate scrub an ancipital 0 cursers (1 created) 0 asgardians (1 created) a squeak babe a pitchguard a spacewars fighter a division thief 0 shopkeepers (1 created) a turto fish a flying frog (2 created) 0 deminewts (1 created) 0 iguanas (1 created) 2 novice dark walls a dream-beam a frenzywall a flying fish a stun trove 0 dummy monster needed for visual interfaces (1 created) 96 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 49 times You killed 39 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (28 of 160) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (8 of 20) techniques [Unskilled] (max Expert) (17 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (7 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (25 of 160) form II (Makashi) [Basic] (max Grand Master) (26 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (54 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye micromoog the Jedi... You died in The Dungeons of Doom on dungeon level 3 with 2351 points, and 54 pieces of gold, after 2706 moves. Killer: crunched in the head by an iron ball You were level 6 with a maximum of 88 hit points when you died. You reached the 93rd place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 91 2483 Andy-Mon-Hem-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (deep gnome digger). - [56] 92 2382 Nirol-Art-Add-Fem-Cha quit in The Dungeons of Doom on level 4 [max 5]. 97 [106] *93 2351 micromoog-Jed-Arg-Mal-Law died in The Dungeons of * Doom on level 3 [max 4]. Crunched in the head by an iron ball. - [88] 94 2341 krumch-Ast-Bat-Mal-Law died in Space Base on level 9. Killed by a monster (cuntgun trooper called Sergeant McShithead). - [69] 95 2329 DogeKip-Jed-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Cpwz^@). - [82]